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GUI2K4.UT2K4MidGameMenu


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//-----------------------------------------------------------
//
//-----------------------------------------------------------

class UT2K4MidGameMenu extends UT2K4GUIPage;

#EXEC OBJ LOAD FILE=2K4Menus.utx

var bool bIgnoreEsc;

var     localized string LeaveMPButtonText;
var     localized string LeaveSPButtonText;
var     localized string LeaveEntryButtonText;

var bool bPerButtonSizes;
var GUIButton SizingButton;
var Automated GUIImage MyHeader;
var Automated GUIButton bContinue, bQuit, bForfit, bSettings,
                        bChangeTeam, bAdd2Favorites, bServerBrowser,
                        bVoting, bMapVoting, bKickVoting, bMatchSetup;

function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
    local PlayerController PC;

    Super.InitComponent(MyController, MyOwner);
    PC = PlayerOwner();

    if (PC.GameReplicationInfo == None || !PC.GameReplicationInfo.bTeamGame || PC.GameReplicationInfo.bNoTeamChanges )
        RemoveComponent(bChangeTeam);

//	if (PC.Level.NetMode != NM_Client || CurrentServerIsInFavorites())
//		RemoveComponent(bAdd2Favorites);

    // Set 'leave' button text depending on if we are SP or MP
    if( PC.Level.NetMode != NM_StandAlone )
        bForfit.Caption =  LeaveMPButtonText;
    else
        bForfit.Caption =  LeaveSPButtonText;

    // disable voting in single player mode
    if( PC.Level.NetMode == NM_StandAlone )
    {
        RemoveComponent(bVoting);
        RemoveComponent(bMapVoting);
        RemoveComponent(bKickVoting);
        RemoveComponent(bMatchSetup);
    }

    GetSizingButton();
}

function GetSizingButton()
{
    local int i;

    for (i = 0; i < Components.Length; i++)
    {
        if (GUIButton(Components[i]) != None)
        {
            if (SizingButton == None || Len(GUIButton(Components[i]).Caption) > Len(SizingButton.Caption))
                SizingButton = GUIButton(Components[i]);
        }
    }
}

function bool InternalOnPreDraw(Canvas Canvas)
{
    local int i, X, Y;
    local float XL,YL;

    SizingButton.Style.TextSize(Canvas, SizingButton.MenuState, SizingButton.Caption, XL, YL, SizingButton.FontScale);

    XL += 16;
    YL += 8;

    bQuit.WinWidth = XL;
    bQuit.WinLeft = Canvas.ClipX - bQuit.WinWidth;
    bQuit.WinTop = 0;
    bQuit.WinHeight = YL;

    for (i = 0; i < Components.Length; i++)
    {
        if (GUIButton(Components[i]) != None && Components[i] != bQuit)
        {
            if (bPerButtonSizes)
            {
                Components[i].Style.TextSize(Canvas, Components[i].MenuState, GUIButton(Components[i]).Caption, XL, YL, Components[i].FontScale);
                YL += 8;
            }

            if (X + XL > bQuit.WinLeft)
            {
                X = 0;
                Y += YL;
            }

            Components[i].WinTop = Y;
            Components[i].WinLeft = X;

            Components[i].WinWidth = XL;
            Components[i].WinHeight = YL;

            X += XL;
        }
    }

    MyHeader.WinHeight = Y + YL + 2;
    return false;
}


function bool InternalOnKeyEvent(out byte Key, out byte State, float delta)
{
    // Swallow first escape key event (key up from key down that opened menu)
    if(bIgnoreEsc && Key == 0x1B)
    {
        bIgnoreEsc = false;
        return true;
    }

    return false;
}

/*
// See if we already have this server in our favorites
function bool CurrentServerIsInFavorites()
{
    local string address, ipString, portString;
    local int colonPos, portNum, i;

    // Get current network address
    address = PlayerOwner().GetServerNetworkAddress();

    if(address == "")
        return true; // slightly hacky - dont want to add "none"!

    // Parse text to find IP and possibly port number
    colonPos = InStr(address, ":");
    if(colonPos < 0)
    {
        // No colon - assume port 7777
        ipString = address;
        portNum = 7777;
    }
    else
    {   // Parse out port number
        ipString = Left(address, colonPos);
        portString = Mid(address, colonPos+1);
        portNum = int(portString);
    }

    for(i=0; i<class'UT2K4Browser_ServerListPageFavorites'.default.Favorites.Length; i++ )
    {
        if( class'UT2K4Browser_ServerListPageFavorites'.default.Favorites[i].IP == ipString &&
            class'UT2K4Browser_ServerListPageFavorites'.default.Favorites[i].Port == portNum )
            return true;
    }

    return false;
}
*/
function InternalOnClose(optional Bool bCanceled)
{
    local PlayerController pc;

    pc = PlayerOwner();

    // Turn pause off if currently paused
    if(pc != None && pc.Level.Pauser != None)
        pc.SetPause(false);

    Super.OnClose(bCanceled);
}

function bool InternalOnClick(GUIComponent Sender)
{

    if(Sender==bQuit) // QUIT
    {
        Controller.OpenMenu(Controller.GetQuitPage());
    }
    else if(Sender==bForfit) // LEAVE/DISCONNECT
    {
        PlayerOwner().ConsoleCommand( "DISCONNECT" );
        if ( PlayerOwner().Level.Game.CurrentGameProfile != None )
        {
            PlayerOwner().Level.Game.CurrentGameProfile.ContinueSinglePlayerGame(PlayerOwner().Level, true);  // replace menu
        }
        else
            Controller.CloseMenu();
    }
    else if(Sender==bContinue) // CONTINUE
    {
        Controller.CloseMenu(); // Close _all_ menus
    }
    else if(Sender==bSettings) // SETTINGS
    {
        Controller.OpenMenu(Controller.GetSettingsPage());
    }
    else if(Sender==bChangeTeam) // CHANGE TEAM
    {
        PlayerOwner().SwitchTeam();
        Controller.CloseMenu();
    }
    else if(Sender==bAdd2Favorites) // ADD FAVORITE
    {
        PlayerOwner().ConsoleCommand( "ADDCURRENTTOFAVORITES" );
        Controller.CloseMenu();
    }
    else if(Sender==bServerBrowser) // SERVER BROWSER
    {
        Controller.OpenMenu(Controller.GetServerBrowserPage());
    }
    else if(Sender==bVoting) // VOTING
    {
        // if drop down menu is not visible then make it visible otherwise hide it
        if(bMapVoting.bVisible == false)
        {
            bMapVoting.bVisible = true;
            bMapVoting.WinLeft = bVoting.WinLeft;
            bMapVoting.WinWidth = bVoting.WinWidth;
            bMapVoting.WinTop = bVoting.WinTop + bVoting.WinHeight;
            bMapVoting.WinHeight = bVoting.WinHeight;

            bKickVoting.bVisible = true;
            bKickVoting.WinLeft = bVoting.WinLeft;
            bKickVoting.WinWidth = bVoting.WinWidth;
            bKickVoting.WinTop = bVoting.WinTop + bVoting.WinHeight * 2;
            bKickVoting.WinHeight = bVoting.WinHeight;

            bMatchSetup.bVisible = true;
            bMatchSetup.WinLeft = bVoting.WinLeft;
            bMatchSetup.WinWidth = bVoting.WinWidth;
            bMatchSetup.WinTop = bVoting.WinTop + bVoting.WinHeight * 3;
            bMatchSetup.WinHeight = bVoting.WinHeight;
        }
        else
        {
            bMapVoting.bVisible = false;
            bKickVoting.bVisible = false;
            bMatchSetup.bVisible = false;
        }
    }
    else if(Sender==bMapVoting)
    {
        Controller.OpenMenu(Controller.MapVotingMenu);
    }
    else if(Sender==bKickVoting)
    {
        Controller.OpenMenu(Controller.KickVotingMenu);
    }
    else if(Sender==bMatchSetup)
    {
        Controller.OpenMenu(Controller.MatchSetupMenu);
    }

    return true;
}

function InternalOnMouseRelease(GUIComponent Sender)
{
    if (Sender == Self)
        Controller.CloseMenu();
}

defaultproperties
{
     bIgnoreEsc=True
     LeaveMPButtonText="DISCONNECT"
     LeaveSPButtonText="FORFEIT"
     LeaveEntryButtonText="SERVER BROWSER"
     Begin Object Class=GUIImage Name=MGHeader
         Image=Texture'2K4Menus.Controls.Header'
         ImageStyle=ISTY_Stretched
         ImageRenderStyle=MSTY_Normal
         WinHeight=64.000000
     End Object
     MyHeader=GUIImage'GUI2K4.UT2K4MidGameMenu.MGHeader'

     Begin Object Class=GUIButton Name=ContMatchButton
         Caption="CONTINUE"
         TabOrder=0
         OnClick=UT2K4MidGameMenu.InternalOnClick
         OnKeyEvent=ContMatchButton.InternalOnKeyEvent
     End Object
     bContinue=GUIButton'GUI2K4.UT2K4MidGameMenu.ContMatchButton'

     Begin Object Class=GUIButton Name=QuitGameButton
         Caption="EXIT UT2004"
         TabOrder=8
         OnClick=UT2K4MidGameMenu.InternalOnClick
         OnKeyEvent=QuitGameButton.InternalOnKeyEvent
     End Object
     bQuit=GUIButton'GUI2K4.UT2K4MidGameMenu.QuitGameButton'

     Begin Object Class=GUIButton Name=LeaveMatchButton
         TabOrder=1
         OnClick=UT2K4MidGameMenu.InternalOnClick
         OnKeyEvent=LeaveMatchButton.InternalOnKeyEvent
     End Object
     bForfit=GUIButton'GUI2K4.UT2K4MidGameMenu.LeaveMatchButton'

     Begin Object Class=GUIButton Name=SettingsButton
         Caption="SETTINGS"
         TabOrder=2
         OnClick=UT2K4MidGameMenu.InternalOnClick
         OnKeyEvent=SettingsButton.InternalOnKeyEvent
     End Object
     bSettings=GUIButton'GUI2K4.UT2K4MidGameMenu.SettingsButton'

     Begin Object Class=GUIButton Name=ChangeTeamButton
         Caption="CHANGE TEAM"
         TabOrder=3
         OnClick=UT2K4MidGameMenu.InternalOnClick
         OnKeyEvent=ChangeTeamButton.InternalOnKeyEvent
     End Object
     bChangeTeam=GUIButton'GUI2K4.UT2K4MidGameMenu.ChangeTeamButton'

     Begin Object Class=GUIButton Name=AddFavoriteButton
         Caption="ADD FAVORITE"
         TabOrder=4
         OnClick=UT2K4MidGameMenu.InternalOnClick
         OnKeyEvent=AddFavoriteButton.InternalOnKeyEvent
     End Object
     bAdd2Favorites=GUIButton'GUI2K4.UT2K4MidGameMenu.AddFavoriteButton'

     Begin Object Class=GUIButton Name=BrowserButton
         Caption="SERVER BROWSER"
         TabOrder=5
         OnClick=UT2K4MidGameMenu.InternalOnClick
         OnKeyEvent=BrowserButton.InternalOnKeyEvent
     End Object
     bServerBrowser=GUIButton'GUI2K4.UT2K4MidGameMenu.BrowserButton'

     Begin Object Class=GUIButton Name=VotingButton
         Caption="Voting . . . "
         TabOrder=6
         OnClick=UT2K4MidGameMenu.InternalOnClick
         OnKeyEvent=VotingButton.InternalOnKeyEvent
     End Object
     bVoting=GUIButton'GUI2K4.UT2K4MidGameMenu.VotingButton'

     Begin Object Class=GUIButton Name=MapVotingButton
         Caption="Map Voting"
         RenderWeight=0.600000
         bTabStop=False
         bVisible=False
         OnClick=UT2K4MidGameMenu.InternalOnClick
         OnKeyEvent=MapVotingButton.InternalOnKeyEvent
     End Object
     bMapVoting=GUIButton'GUI2K4.UT2K4MidGameMenu.MapVotingButton'

     Begin Object Class=GUIButton Name=KickVotingButton
         Caption="Kick Voting"
         RenderWeight=0.600000
         bTabStop=False
         bVisible=False
         OnClick=UT2K4MidGameMenu.InternalOnClick
         OnKeyEvent=KickVotingButton.InternalOnKeyEvent
     End Object
     bKickVoting=GUIButton'GUI2K4.UT2K4MidGameMenu.KickVotingButton'

     Begin Object Class=GUIButton Name=MatchSetupButton
         Caption="Match Setup"
         RenderWeight=0.600000
         bTabStop=False
         bVisible=False
         OnClick=UT2K4MidGameMenu.InternalOnClick
         OnKeyEvent=MatchSetupButton.InternalOnKeyEvent
     End Object
     bMatchSetup=GUIButton'GUI2K4.UT2K4MidGameMenu.MatchSetupButton'

     bAllowedAsLast=True
     OnClose=UT2K4MidGameMenu.InternalOnClose
     WinTop=0.000000
     WinHeight=1.000000
     OnPreDraw=UT2K4MidGameMenu.InternalOnPreDraw
     OnMouseRelease=UT2K4MidGameMenu.InternalOnMouseRelease
     OnKeyEvent=UT2K4MidGameMenu.InternalOnKeyEvent
}

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Class file time: Tue 24/10/2006 17:13:12.000 - Creation time: Wed 7/2/2007 19:16:56.593 - Created with UnCodeX