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GUI2K4.UT2K4DisconnectOptionPage


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//==============================================================================
//	Created on: 08/18/2003
//	Description
//
//	Written by Ron Prestenback
//	© 2003, Epic Games, Inc.  All Rights Reserved
//==============================================================================
class UT2K4DisconnectOptionPage extends BlackoutWindow;

var Automated GUIButton b_MainMenu, b_ServerBrowser,
                        b_Reconnect, b_Quit;
var automated GUILabel l_Status;

var() bool bReconnectAllowed;

function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
    Super.InitComponent(MyController, MyOwner);

    PlayerOwner().ClearProgressMessages();
    SetSizingCaption();
}

function SetSizingCaption()
{
    local string s;
    local GUIButton b;
    local int i;

    for ( i = 0; i < Components.Length; i++ )
    {
        b = GUIButton(Components[i]);
        if ( b == None )
            continue;

        if ( s == "" || Len(b.Caption) > len(s) )
            s = b.Caption;
    }

    for ( i = 0; i< Components.Length; i++ )
    {
        b = GUIButton(Components[i]);
        if ( b == None )
            continue;

        b.SizingCaption = s;
    }
}

event HandleParameters(string Param1, string Param2)
{
    // If we received any type of failure message, cancel any pending connections
    // as these aren't always cancelled, even when there has been a failure
    if ( Param1 != "" || Param2 != "" )
        Controller.ViewportOwner.Console.DelayedConsoleCommand("CANCEL");

    if ( InStr(Locs(Param1), "?failed") != -1 )
        bReconnectAllowed = false;

    if ( Param1 != "" )
        l_Status.Caption = Param1;

    if ( l_Status.Caption != "" )
        l_Status.Caption $= "|";

    if ( Param2 == "noreconnect" )
        bReconnectAllowed = False;
    else if ( !(Param1 ~= Param2) )
        l_Status.Caption $= Param2;

    UpdateButtons();
}

function UpdateButtons()
{
    if ( bReconnectAllowed && !PlayerOwner().Level.IsPendingConnection() )
        b_Reconnect.EnableMe();

    else b_Reconnect.DisableMe();
}

event Opened(GUIComponent Sender)
{
    // Make sure we remove any other menus like this from the stack
    if ( Controller != None )
        Controller.ConsolidateMenus();

    Super.Opened(Sender);
}

function bool InternalOnClick(GUIComponent Sender)
{
    local GUIController C;

    if ( GUIButton(Sender) == None )
        return false;

    C = Controller;
    switch (GUIButton(Sender).Caption)
    {
        case b_MainMenu.Caption:
            UT2K4GUIController(C).ReturnToMainMenu();
            return true;

        case b_ServerBrowser.Caption:
            // If we still have a pending connection, do not close this menu when opening the server browser
            // or the player will be stuck in the menus if the connection succeeds, since the server browser
            // isn't allowed as last (closing the server browser would then cause the main menu to appear)
            if ( PlayerOwner().Level.IsPendingConnection() )
                C.OpenMenu( C.GetServerBrowserPage() );
            else
            {
                // Clear the controller's restore menu array or things will get very messy
                C.CloseAll(true,true);

                C.RestoreMenus.Length = 0;
                C.OpenMenu( C.GetServerBrowserPage() );
//				Controller.ReplaceMenu( Controller.GetServerBrowserPage() );
            }
            return true;

        case b_Quit.Caption:
            C.OpenMenu(C.GetQuitPage());
            return true;

        case b_Reconnect.Caption:
            C.ViewportOwner.Console.DelayedConsoleCommand("Reconnect");
            C.CloseMenu(false);
            return True;
//			Controller.CloseAll(false,true);
    }

    return false;
}

function UpdateStatus(string NewStatus)
{
    l_Status.Caption = NewStatus;
}

function bool InternalOnPreDraw(Canvas C)
{
    local int i;
    local float X, width;

    for ( i = 0; i < Components.Length; i++ )
        if ( GUIButton(Components[i]) != None )
            width += Components[i].ActualWidth();

    width += 30;
    X = ((ActualLeft() + ActualWidth()) / 2) - (width / 2);

    for ( i = 0; i < Components.Length; i++ )
    {
        if ( GUIButton(Components[i]) != None )
        {
            Components[i].WinLeft = RelativeLeft(X);
            X += Components[i].ActualWidth() + 10;
        }
    }

    return false;
}

function bool InternalOnKeyEvent(out byte Key, out byte State, float delta)
{
    if ( Key == 0x0D && State == 3 )    // Enter
        return InternalOnClick( GUIButton(FocusedControl) );

    return false;
}

event bool NotifyLevelChange()
{
    return false;
}

function bool CanClose( bool bCancelled )
{
    // Only allow this menu to be closed (using escape) if we are currently connected
    // to a server, or we still have a pending connection, unless we were in some other menu
    if ( bCancelled && Controller.KeyPressed(IK_Escape) && !PlayerOwner().Level.IsPendingConnection() && PlayerOwner().Level.IsEntry() )
        return Controller.Count() > 1;

    return true;
}

function bool AllowOpen(string MenuClass)
{
    if (MenuClass~= "GUI2k4.UT2K4DisconnectOptionPage")
        return false;
    else
        return true;
}

defaultproperties
{
     Begin Object Class=GUIButton Name=MainMenuButton
         Caption="MAIN MENU"
         bAutoSize=True
         WinTop=0.548235
         WinLeft=0.157811
         WinWidth=0.132806
         TabOrder=1
         OnClick=UT2K4DisconnectOptionPage.InternalOnClick
         OnKeyEvent=MainMenuButton.InternalOnKeyEvent
     End Object
     b_MainMenu=GUIButton'GUI2K4.UT2K4DisconnectOptionPage.MainMenuButton'

     Begin Object Class=GUIButton Name=ServerBrowserButton
         Caption="SERVER BROWSER"
         bAutoSize=True
         WinTop=0.548235
         WinLeft=0.398437
         WinWidth=0.223632
         TabOrder=2
         OnClick=UT2K4DisconnectOptionPage.InternalOnClick
         OnKeyEvent=ServerBrowserButton.InternalOnKeyEvent
     End Object
     b_ServerBrowser=GUIButton'GUI2K4.UT2K4DisconnectOptionPage.ServerBrowserButton'

     Begin Object Class=GUIButton Name=ReconnectButton
         Caption="RECONNECT"
         bAutoSize=True
         WinTop=0.548235
         WinLeft=0.345702
         WinWidth=0.132806
         TabOrder=0
         OnClick=UT2K4DisconnectOptionPage.InternalOnClick
         OnKeyEvent=ReconnectButton.InternalOnKeyEvent
     End Object
     b_Reconnect=GUIButton'GUI2K4.UT2K4DisconnectOptionPage.ReconnectButton'

     Begin Object Class=GUIButton Name=QuitButton
         Caption="EXIT UT2004"
         bAutoSize=True
         WinTop=0.548235
         WinLeft=0.627929
         WinWidth=0.223632
         TabOrder=3
         OnClick=UT2K4DisconnectOptionPage.InternalOnClick
         OnKeyEvent=QuitButton.InternalOnKeyEvent
     End Object
     b_Quit=GUIButton'GUI2K4.UT2K4DisconnectOptionPage.QuitButton'

     Begin Object Class=GUILabel Name=cNetStatLabel
         Caption="Select an option"
         TextAlign=TXTA_Center
         bMultiLine=True
         FontScale=FNS_Large
         StyleName="TextLabel"
         WinTop=0.314687
         WinHeight=0.099922
         bBoundToParent=True
     End Object
     l_Status=GUILabel'GUI2K4.UT2K4DisconnectOptionPage.cNetStatLabel'

     bReconnectAllowed=True
     bAllowedAsLast=True
     OnCanClose=UT2K4DisconnectOptionPage.CanClose
     OnPreDraw=UT2K4DisconnectOptionPage.InternalOnPreDraw
     OnKeyEvent=UT2K4DisconnectOptionPage.InternalOnKeyEvent
}

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Class file time: Tue 24/10/2006 17:13:14.000 - Creation time: Wed 7/2/2007 19:16:56.046 - Created with UnCodeX