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Gameplay.Corroded


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class Corroded extends DamageType
    abstract;

static function class<Effects> GetPawnDamageEffect( vector HitLocation, float Damage, vector Momentum, Pawn Victim, bool bLowDetail )
{
    return Default.PawnDamageEffect;
}

defaultproperties
{
     DeathString="%o was dissolved by %k's."
     FemaleSuicide="%o dissolved in slime."
     MaleSuicide="%o dissolved in slime."
     bLocationalHit=False
     FlashFog=(X=450.000000,Y=700.000000,Z=230.000000)
}

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Class file time: Tue 24/10/2006 16:57:54.000 - Creation time: Wed 7/2/2007 19:16:36.000 - Created with UnCodeX