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Gameplay.ACTION_WaitForTimer


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class ACTION_WaitForTimer extends LatentScriptedAction;

var(Action) float PauseTime;

function bool InitActionFor(ScriptedController C)
{
    C.CurrentAction = self;
    C.SetTimer(PauseTime, false);
    return true;
}

function bool CompleteWhenTriggered()
{
    return true;
}

function bool CompleteWhenTimer()
{
    return true;
}

function string GetActionString()
{
    return ActionString@PauseTime;
}

defaultproperties
{
     ActionString="Wait for timer"
}

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Class file time: Tue 24/10/2006 16:57:54.000 - Creation time: Wed 7/2/2007 19:16:33.031 - Created with UnCodeX