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Gameplay.ACTION_WaitForLIPSincAnimEnd


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// ifdef WITH_LIPSINC

class ACTION_WaitForLIPSincAnimEnd extends LatentScriptedAction;

function bool CompleteOnLIPSincAnim()
{
    return true;
}


// endif

defaultproperties
{
     ActionString="Wait for LIPSincAnimEnd"
     bValidForTrigger=False
}

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Class file time: Tue 24/10/2006 16:57:56.000 - Creation time: Wed 7/2/2007 19:16:33.015 - Created with UnCodeX