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Gameplay.ACTION_TurnTowardPlayer


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class ACTION_TurnTowardPlayer extends LatentScriptedAction;

function bool InitActionFor(ScriptedController C)
{
    C.ScriptedFocus = C.GetMyPlayer();
    C.CurrentAction = self;
    return true;    
}
function bool TurnToGoal()
{
    return true;
}

function Actor GetMoveTargetFor(ScriptedController C)
{
    return C.GetMyPlayer();
}

defaultproperties
{
     ActionString="Turn toward player"
     bValidForTrigger=False
}

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Class file time: Tue 24/10/2006 16:57:54.000 - Creation time: Wed 7/2/2007 19:16:32.984 - Created with UnCodeX