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Gameplay.ACTION_IfCondition


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class ACTION_IfCondition extends ScriptedAction;

var(Action) name TriggeredConditionTag;
var TriggeredCondition T;

function ProceedToNextAction(ScriptedController C)
{
    if ( (T == None) && (TriggeredConditionTag != 'None') )
        ForEach C.AllActors(class'TriggeredCondition',T,TriggeredConditionTag)
            break;

    C.ActionNum += 1;
    if ( T == None )
    {
        if ( C.Level.Title ~= "Robot Factory" )
        {
            ProceedToSectionEnd(C);
            return;
        }
        warn("No TriggeredCondition with tag "$TriggeredConditionTag$" found, breaking "$C.SequenceScript);
        ProceedToSectionEnd(C);
        return;
    }
    if ( !T.bEnabled )
        ProceedToSectionEnd(C);
}

function bool StartsSection()
{
    return true;
}

function string GetActionString()
{
    return ActionString@T@TriggeredConditionTag;
}

defaultproperties
{
     ActionString="If condition"
}

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Class file time: Tue 24/10/2006 16:57:54.000 - Creation time: Wed 7/2/2007 19:16:32.687 - Created with UnCodeX