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Gameplay.ACTION_DamageInstigator


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class ACTION_DamageInstigator extends ScriptedAction;

var(Action) int Damage;
var(Action) class<DamageType>        DamageType;

function bool InitActionFor(ScriptedController C)
{
    local pawn Damaged;

    Damaged = C.GetInstigator();
    Damaged.TakeDamage( Damage, Damaged, Damaged.Location, vect(0,0,0), DamageType);
    return false;   
}

function string GetActionString()
{
    return ActionString@(string(DamageType))@Damage;
}

defaultproperties
{
     Damage=10
     DamageType=Class'Engine.Crushed'
     ActionString="Damage instigator"
}

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Class file time: Tue 24/10/2006 16:57:54.000 - Creation time: Wed 7/2/2007 19:16:32.531 - Created with UnCodeX