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Gameplay.ACTION_DamageActor


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class ACTION_DamageActor extends ScriptedAction;

var(Action) name DamageTag;
var(Action) int DamageAmount;
var(Action) class<DamageType> DamageType;

function bool InitActionFor(ScriptedController C)
{
    local Actor a;

    if (DamageTag != 'None')
        ForEach C.AllActors(class'Actor', a, DamageTag)
            a.TakeDamage(DamageAmount, C.Pawn, a.Location, vect(0,0,0), DamageType);

    return false;
}

defaultproperties
{
     ActionString="Damage actor"
}

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Class file time: Tue 24/10/2006 16:57:56.000 - Creation time: Wed 7/2/2007 19:16:32.515 - Created with UnCodeX