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Gameplay.ACTION_ChangeLevel


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class ACTION_ChangeLevel extends ScriptedAction;

var(Action) string URL;
var(Action) bool bShowLoadingMessage;

function bool InitActionFor(ScriptedController C)
{
    if( bShowLoadingMessage )
    C.Level.ServerTravel(URL, false);
    else
        C.Level.ServerTravel(URL$"?quiet", false);
    return true;    
}

function string GetActionString()
{
    return ActionString;
}

defaultproperties
{
     ActionString="Change level"
}

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Class file time: Tue 24/10/2006 16:57:54.000 - Creation time: Wed 7/2/2007 19:16:32.468 - Created with UnCodeX