Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.MatAction


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
//=============================================================================
// MatAction: Base class for Matinee actions.
//=============================================================================

class MatAction extends MatObject
    abstract
    native;

var()       interpolationpoint  IntPoint;   // The interpolation point that we want to move to/wait at.
var()       string              Comment;    // User can enter a comment here that will appear on the GUI viewport

var(Time)   float   Duration;       // How many seconds this action should take

var(Sub)    export  editinline  array<MatSubAction> SubActions;     // Sub actions are actions to perform while the main action is happening

var(Path) bool      bSmoothCorner;          // true by default - when one control point is adjusted, other is moved to keep tangents the same
var(Path) vector    StartControlPoint;      // Offset from the current interpolation point
var(Path) vector    EndControlPoint;        // Offset from the interpolation point we're moving to (InPointName)
var(Path) bool      bConstantPathVelocity;
var(Path) float     PathVelocity;

var     float       PathLength;

var     transient array<vector> SampleLocations;
var     transient float PctStarting;
var     transient float PctEnding;
var     transient float PctDuration;

defaultproperties
{
     bSmoothCorner=True
     StartControlPoint=(X=800.000000,Y=800.000000)
     EndControlPoint=(X=-800.000000,Y=-800.000000)
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Mon 23/10/2006 20:25:16.000 - Creation time: Wed 7/2/2007 19:16:43.984 - Created with UnCodeX