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Engine.KRepulsor


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class KRepulsor extends Actor
    native;

// (cpptext)
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var()   bool    bEnableRepulsion;
var()   bool    bRepulseWater; // Repulsor should repulse against water volumes
var     bool    bRepulsorInContact; // Repulsor is currently contacting something.
var     bool    bRepulsorOnWater; //Repulsor is contacting water (bRepulseWater must be set)
var()   vector  CheckDir; // In owner ref frame
var()   float   CheckDist;
var()   float   Softness;
var()   float   PenScale;
var()   float   PenOffset;

// Used internally for Karma stuff - DO NOT CHANGE!
var     transient const pointer     KContact;

defaultproperties
{
     bEnableRepulsion=True
     CheckDir=(Z=-1.000000)
     CheckDist=50.000000
     Softness=0.100000
     PenScale=1.000000
     RemoteRole=ROLE_None
     bHardAttach=True
     bBlockZeroExtentTraces=False
     bBlockNonZeroExtentTraces=False
}

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Class file time: Mon 23/10/2006 20:25:18.000 - Creation time: Wed 7/2/2007 19:16:42.953 - Created with UnCodeX