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Engine.Engine


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//=============================================================================
// Engine: The base class of the global application object classes.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================
class Engine extends Subsystem
    native
    noexport
    transient;

// Variables.
var primitive Cylinder;
var const client Client;
var const audiosubsystem Audio;
var const renderdevice GRenDev;

// Stats.
var int bShowFrameRate;
var int bShowRenderStats;
var int bShowHardwareStats;
var int bShowGameStats;
var int bShowNetStats;
var int bShowAnimStats;      // Show animation statistics.

// ifdef WITH_LIPSINC
var int bShowLIPSincStats;   // Show LIPSinc statistics.
// endif

var int bShowHistograph;
var int bShowXboxMemStats;
var int bShowMatineeStats;  // Show Matinee specific information
var int bShowAudioStats;
var int bShowLightStats;    // Show dynamic lighting statistics.

var int TickCycles, GameCycles, ClientCycles;
var(Settings) config int CacheSizeMegs;
var(Settings) config bool UseSound;
var(Settings) config bool UseStaticMeshBatching;
var(Settings) config bool ServerReadsStdin;
var(Settings) config bool bSlowRefChecking; // toggle object ref checking on cleanupdestroyed

var(Settings) float CurrentTickRate;
var config int DetectedVideoMemory;

// Color preferences.
var(Colors) config color
    C_WorldBox,
    C_GroundPlane,
    C_GroundHighlight,
    C_BrushWire,
    C_Pivot,
    C_Select,
    C_Current,
    C_AddWire,
    C_SubtractWire,
    C_GreyWire,
    C_BrushVertex,
    C_BrushSnap,
    C_Invalid,
    C_ActorWire,
    C_ActorHiWire,
    C_Black,
    C_White,
    C_Mask,
    C_SemiSolidWire,
    C_NonSolidWire,
    C_WireBackground,
    C_WireGridAxis,
    C_ActorArrow,
    C_ScaleBox,
    C_ScaleBoxHi,
    C_ZoneWire,
    C_Mover,
    C_OrthoBackground,
    C_StaticMesh,
    C_VolumeBrush,
    C_ConstraintLine,
    C_AnimMesh,
    C_TerrainWire;

defaultproperties
{
     CacheSizeMegs=2
     UseSound=True
     UseStaticMeshBatching=True
     C_WorldBox=(B=107,A=255)
     C_GroundPlane=(B=63,A=255)
     C_GroundHighlight=(B=127,A=255)
     C_BrushWire=(B=63,G=63,R=255,A=255)
     C_Pivot=(G=255,A=255)
     C_Select=(B=127,A=255)
     C_Current=(A=255)
     C_AddWire=(B=255,G=127,R=127,A=255)
     C_SubtractWire=(B=63,G=192,R=255,A=255)
     C_GreyWire=(B=163,G=163,R=163,A=255)
     C_BrushVertex=(A=255)
     C_BrushSnap=(A=255)
     C_Invalid=(B=163,G=163,R=163,A=255)
     C_ActorWire=(G=63,R=127,A=255)
     C_ActorHiWire=(G=127,R=255,A=255)
     C_Black=(A=255)
     C_White=(B=255,G=255,R=255,A=255)
     C_Mask=(A=255)
     C_SemiSolidWire=(G=255,R=127,A=255)
     C_NonSolidWire=(B=32,G=192,R=63,A=255)
     C_WireBackground=(A=255)
     C_WireGridAxis=(B=119,G=119,R=119,A=255)
     C_ActorArrow=(R=163,A=255)
     C_ScaleBox=(B=11,G=67,R=151,A=255)
     C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
     C_ZoneWire=(A=255)
     C_Mover=(B=255,R=255,A=255)
     C_OrthoBackground=(B=163,G=163,R=163,A=255)
     C_StaticMesh=(B=255,G=255,A=255)
     C_VolumeBrush=(B=225,G=196,R=255,A=255)
     C_ConstraintLine=(G=255,A=255)
     C_AnimMesh=(B=28,G=221,R=221,A=255)
     C_TerrainWire=(B=255,G=255,R=255,A=255)
}

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Class file time: Mon 23/10/2006 20:25:16.000 - Creation time: Wed 7/2/2007 19:16:38.859 - Created with UnCodeX