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DruidsRPGcvs.RW_Reflection


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class RW_Reflection extends OneDropRPGWeapon
    HideDropDown
    CacheExempt
    config(UT2004RPG);

var config float DamageBonus;
var config float BaseChance;
var config float Growth;

function AdjustTargetDamage(out int Damage, Actor Victim, Vector HitLocation, out Vector Momentum, class<DamageType> DamageType)
{
    if (!bIdentified)
        Identify();

    if (!class'OneDropRPGWeapon'.static.CheckCorrectDamage(ModifiedWeapon, DamageType))
        return;

    if(damage > 0)
    {
        Damage = Max(1, Damage * (1.0 + DamageBonus * Modifier));
        Momentum *= 1.0 +DamageBonus * Modifier;
    }
}

function bool CheckReflect( Vector HitLocation, out Vector RefNormal, int Damage )
{
    //make the call first in case the weapon actually does the reflect on it's own.
    if(super.CheckReflect(HitLocation, RefNormal, Damage))
        return true;

    if(Damage > 0)
    {
        RefNormal=normal(HitLocation-Location);
        if(rand(99) < int((Growth**float(Modifier))*BaseChance))
        {
            Instigator.SetOverlayMaterial(ModifierOverlay, 1.0, false);
            return true;
        }
    }
    return false;
}

defaultproperties
{
    BaseChance=30.000000
    Growth=1.210000
    DamageBonus=0.030000
    AIRatingBonus=0.060000
    PrefixPos="Reflecting "
    bCanHaveZeroModifier=True
    MaxModifier=7
    MinModifier=1
    ModifierOverlay=TexEnvMap'VMVehicles-TX.Environments.ReflectionEnv'
}

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Class file time: Mon 4/9/2006 17:43:08.000 - Creation time: Wed 7/2/2007 19:16:50.718 - Created with UnCodeX