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DruidsRPGcvs.AbilityMonsterSkill


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class AbilityMonsterSkill extends MonsterAbility
    config(UT2004RPG)
    abstract;

static simulated function ModifyMonster(Monster Other, int AbilityLevel)
{
    Local FriendlyMonsterInv FriendlyInv;
    FriendlyInv = FriendlyMonsterInv(Other.FindInventoryType(class'FriendlyMonsterInv'));
    if(FriendlyInv != None) //this should ALWAYS be the case...
        FriendlyInv.Skill = AbilityLevel;

    FriendlyMonsterController(Other.Controller).InitializeSkill(AbilityLevel); //start it out here. It will probably be re-initialized in a moment, but it's better to start it here.
}

static simulated function int Cost(RPGPlayerDataObject Data, int CurrentLevel)
{
    local bool ok;
    local int x;

    for (x = 0; x < Data.Abilities.length; x++)
        if (Data.Abilities[x] == class'ClassMonsterMaster')
            ok = true;
    if(!ok)
    {
        if(CurrentLevel > 0)
            log("Warning:"@data.Name@"has"@default.class@"Level"@CurrentLevel@"but does not have an associated Class to allow them to purchase it");
        return 0;
    }

    return super.Cost(Data, CurrentLevel);
}

defaultproperties
{
     AbilityName="Summons: Intelligence"
     Description="Increases your summoned monsters' intelligence. At each level, your pet monsters become more intelligent. (Max Level: 7)|You must be a Monster Master to purchase this skill.|Cost (per level): 2,3,4,5,6,7,8"
     StartingCost=2
     CostAddPerLevel=1
     MaxLevel=7
}

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Class file time: Tue 17/1/2006 21:57:36.000 - Creation time: Wed 7/2/2007 19:16:32.171 - Created with UnCodeX