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class SniperAmmo extends Ammunition; #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties { MaxAmmo=40 InitialAmount=15 bTryHeadShot=True PickupClass=Class'XWeapons.SniperAmmoPickup' IconMaterial=Texture'HUDContent.Generic.HUD' IconCoords=(X1=458,Y1=82,X2=491,Y2=133) ItemName="Lightning Charges" } |
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