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XWeapons.LimitationVolume


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// ====================================================================
//  Class:  XWeapons.LimitationVolume
//  Parent: Engine.Volume
//
//  Used to limit where various objects can go.
// ====================================================================

class LimitationVolume extends Volume;

var (Limits) bool bLimitTransDisc;
var (Limits) bool bLimitProjectiles;
var (Limits) class<Actor> LimitEffectClass;

event touch( Actor Other )
{
    if ( ((bLimitTransDisc) && (TransBeacon(Other)!=None)) || ((bLimitProjectiles) && (Projectile(Other)!=None)) )
    {
    
        if (LimitEffectClass!=None)
            Spawn(LimitEffectClass,,,Other.Location, Other.Rotation);
        Projectile(Other).bNoFX = true;
        Other.Destroy();
    }
        
}

defaultproperties
{
}

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Class file time: Tue 24/10/2006 17:08:00.000 - Creation time: Wed 7/2/2007 19:16:43.265 - Created with UnCodeX