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// ==================================================================== // Class: XInterface.Tab_SPRoster // Parent: XInterface.GUITabPanel // Single player menu for fussing with the player roster. Choose // lineup and give orders. // author: capps 8/24/02 // ==================================================================== class Tab_SPRoster extends Tab_SPPanelBase; const MatesCount = 4; const MatesBase = 8; const MatesCtrls = 5; var array<GUIPanel> pnlMates; // 1 Panel per mate var array<GUIGfxButton> imgMates; // TeamMate Image button var array<GUILabel> lblMates; // TeamMate Name display var array<GUIComboBox> cboMates; // TeamMate Fight Position var array<GUIButton> btnMates; // TeamMate Assign Button var array<GUILabel> lblNA; // 'spot not available' var GUIListBox lboStats, lboTeamStats; var GUIImage imgPortrait; var GUILabel lblMatchData; var GUIScrollTextBox stbPlayerData; var GUICharacterListTeam cltMyTeam; var localized string MessageNoInfo, PreStatsMessage, PostStatsMessage; function Created() { local GUIPanel Pnl; local int i; for (i = 0; i<MatesCount; i++) { Pnl = GUIPanel(Controls[i+MatesBase]); pnlMates[i] = Pnl; imgMates[i] = GUIGfxButton(Pnl.Controls[1]); lblMates[i] = GUILabel(Pnl.Controls[2]); cboMates[i] = GUIComboBox(Pnl.Controls[3]); btnMates[i] = GUIButton(Pnl.Controls[4]); lblNA[i] = GUILabel(Pnl.Controls[5]); } imgPortrait = GUIImage(Controls[1]); lblMatchData = GUILabel(Controls[3]); stbPlayerData = GUIScrollTextBox(Controls[4]); lboStats = GUIListBox(Controls[5]); cltMyTeam = GUICharacterListTeam(Controls[6]); lboTeamStats = GUIListBox(Controls[12]); } function InitComponent(GUIController MyController, GUIComponent MyOwner) { local int i, j; MyController.RegisterStyle(class'STY_RosterButton'); Super.Initcomponent(MyController, MyOwner); lboStats.List.bAcceptsInput = false; lboTeamStats.List.bAcceptsInput = false; for (i = 0; i<MatesCount; i++) { cboMates[i].OnChange=none; cboMates[i].ReadOnly(true); for (j = 0; j < class'GameProfile'.static.GetNumPositions(); j++) cboMates[i].AddItem(class'GameProfile'.static.TextPositionDescription(j)); cboMates[i].OnChange=PositionChange; imgMates[i].OnClick=ClickLineup; } OnProfileUpdated(); } // if no gameprofile loaded, or no team, can't show profile function bool CanShowPanel () { if ( GetProfile() == none ) return false; if ( GetProfile().PlayerTeam[0] == "" ) // indicates hasn't drafted team return false; return Super.CanShowPanel(); } function OnProfileUpdated() { ReloadPortraits(); ChangePortraits(); UpdateMatchInfo(); BuildTeamStats(lboTeamStats); } // Called when Match has changed function OnMatchUpdated(int iLadder, int iMatch) { UpdateMatchInfo(); } // if user clicks on a lineup picture, change the portrait/description function bool ClickLineup(GUIComponent Sender) { local int i, teammate; teammate = -1; for (i=0; i< MatesCount; i++) { if (Sender == imgMates[i]) { teammate = i; break; } } if (teammate < 0) return false; cltMyTeam.Find(lblMates[teammate].Caption); ChangePortraits(); return true; } function bool FixLineup(GUIComponent Sender) { if (GetProfile() != None) { GetProfile().SetLineup(Sender.Tag, cltMyTeam.Index); if (!PlayerOwner().Level.Game.SavePackage(GetProfile().PackageName)) { Log("SINGLEPLAYER couldn't save profile package!"); } UpdateMatchInfo(); } return true; } // update the match data // includes removing characters when match doesn't need 'em function UpdateMatchInfo() { local GameProfile GP; local int nummates, i; GP = GetProfile(); if ( GP == none ) return; lblMatchData.Caption = GP.GetMatchDescription(); nummates = GP.GetNumTeammatesForMatch(); for (i = 0; i<MatesCount; i++) { imgMates[i].bVisible = (nummates > i); lblMates[i].bVisible = (nummates > i); cboMates[i].bVisible = (nummates > i); lblNA[i].bVisible = !(nummates > i); btnMates[i].bVisible = false; // Dont update unnecessarily if (nummates > i) { imgMates[i].Graphic = cltMyTeam.PlayerList[GP.PlayerLineup[i]].Portrait; lblMates[i].Caption = cltMyTeam.PlayerList[GP.PlayerLineup[i]].DefaultName; cboMates[i].OnChange = None; cboMates[i].SetText(GP.GetPositionDescription(GP.PlayerLineup[i])); //Log("Mate "$i$" named "$GP.PlayerTeam[GP.PlayerLineup[i]]$" has description "$GP.GetPositionDescription(GP.PlayerLineup[i])); cboMates[i].OnChange = PositionChange; // See if we should enable the assign button if (cltMyTeam.Index != -1 && cltMyTeam.Index != GP.PlayerLineup[i]) { btnMates[i].bVisible = true; btnMates[i].OnChange = PositionChange; imgMates[i].WinLeft = btnMates[i].WinLeft + btnMates[i].WinWidth * 1.35; } else imgMates[i].WinLeft = btnMates[i].WinLeft; } } } function ReloadPortraits() { local GameProfile GP; local array<xUtil.PlayerRecord> PlayerRecords; local int i; GP = GetProfile(); if (GP != None) { for ( i=0; i<GP.PlayerTeam.Length; i++ ) { PlayerRecords[i] = class'xUtil'.static.FindPlayerRecord(GP.PlayerTeam[i]); } cltMyTeam.ResetList(PlayerRecords, GP.PlayerTeam.Length); } } function CharListClick(GUIComponent Sender) { ChangePortraits(); UpdateMatchInfo(); } function ChangePortraits(/*GUIComponent Sender*/) { local GameProfile GP; //local int i; local string str; GP = GetProfile(); if ( GP == none ) { //Log ("Tab_SPRoster::ChangePortraits could not find game profile."); return; } if ( cltMyTeam.Index < 0 && cltMyteam.PlayerList.Length > 0 ) cltMyTeam.SetIndex(0); if (cltMyTeam.Index != -1) { // selected-bot portrait imgPortrait.Image = cltMyTeam.GetPortrait(); // selected-bot sound, only if this tab is active if (MyButton != none && MyButton.bActive){ PlayerOwner().ClientPlaySound(cltMyTeam.GetSound(),,,SLOT_Interface); } // selected-bot decotext str = Mid(cltMyTeam.PlayerList[(cltMyTeam.Index)].TextName, Max(InStr(cltMyTeam.PlayerList[(cltMyTeam.Index)].TextName, ".")+1, 0)); if (str == "") str = MessageNoInfo; stbPlayerData.SetContent(Controller.LoadDecoText("xPlayers", str)); // selected-bot stats self.BuildCharStats(cltMyTeam.PlayerList[cltMyTeam.Index], lboStats); } else { // Clear the image imgPortrait.Image = None; // clear the decotext stbPlayerData.SetContent (MessageNoInfo); // Clear the stats listbox lboStats.List.Clear(); } } function BuildCharStats ( out xUtil.PlayerRecord PR, GUIListBox box ) { local string str; box.List.Clear(); str = class'xUtil'.static.GetFavoriteWeaponFor(PR); box.List.Add(str); str = class'xUtil'.Default.AccuracyString@class'xUtil'.static.AccuracyRating(PR); box.List.Add(str); str = class'xUtil'.Default.AggressivenessString@class'xUtil'.static.AggressivenessRating(PR); box.List.Add(str); str = class'xUtil'.Default.AgilityString@class'xUtil'.static.AgilityRating(PR); box.List.Add(str); str = class'xUtil'.Default.TacticsString@class'xUtil'.static.TacticsRating(PR); box.List.Add(str); box.List.Index = -1; // to avoid highlight of first line //str = "Salary:"@class'xUtil'.static.GetSalaryFor(PR)$"M"; //box.List.Add(str); } function BuildTeamStats ( GUIListBox teambox ) { local string str; local GameProfile GP; GP = GetProfile(); if ( GP == none ) return; // team stats teambox.List.Clear(); str = PreStatsMessage@GP.TeamName@PostStatsMessage; teambox.List.Add(str); str = class'xUtil'.Default.AccuracyString@class'xUtil'.static.TeamAccuracyRating(GP); teambox.List.Add(str); str = class'xUtil'.Default.AggressivenessString@class'xUtil'.static.TeamAggressivenessRating(GP); teambox.List.Add(str); str = class'xUtil'.Default.AgilityString@class'xUtil'.static.TeamAgilityRating(GP); teambox.List.Add(str); str = class'xUtil'.Default.TacticsString@class'xUtil'.static.TeamTacticsRating(GP); teambox.List.Add(str); } // update a position function PositionChange(GUIComponent Sender) { local int lineupnum, i; local string posn; lineupnum = -1; for ( i = 0; i < 4; i++ ) { if ( Sender == cboMates[i] ) { lineupnum = i; break; } } posn = GUIComboBox(Sender).GetText(); if (GetProfile() != None) { GetProfile().SetPosition(lineupnum, posn); if (!PlayerOwner().Level.Game.SavePackage(GetProfile().PackageName)) { Log("SINGLEPLAYER couldn't save profile package!"); } } } defaultproperties { MessageNoInfo="No information available." PostStatsMessage="Stats" bFillHeight=True Begin Object Class=GUIImage Name=SPRosterBK0 Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinTop=0.015000 WinLeft=0.007187 WinWidth=0.565117 WinHeight=0.700000 End Object Controls(0)=GUIImage'XInterface.Tab_SPRoster.SPRosterBK0' Begin Object Class=GUIImage Name=SPRosterPortrait Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageStyle=ISTY_Scaled ImageRenderStyle=MSTY_Normal WinTop=0.031077 WinLeft=0.016562 WinWidth=0.130957 WinHeight=0.395000 End Object Controls(1)=GUIImage'XInterface.Tab_SPRoster.SPRosterPortrait' Begin Object Class=GUIImage Name=SPRosterPortraitBorder Image=Texture'InterfaceContent.Menu.BorderBoxA1' ImageStyle=ISTY_Stretched ImageRenderStyle=MSTY_Normal WinTop=0.030000 WinLeft=0.015000 WinWidth=0.133300 WinHeight=0.400000 End Object Controls(2)=GUIImage'XInterface.Tab_SPRoster.SPRosterPortraitBorder' Begin Object Class=GUILabel Name=SPMatchData Caption="No Game Profile => No MatchData" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) TextFont="UT2LargeFont" WinTop=-0.120000 WinLeft=0.100000 WinWidth=0.800000 WinHeight=0.100000 bVisible=False End Object Controls(3)=GUILabel'XInterface.Tab_SPRoster.SPMatchData' Begin Object Class=GUIScrollTextBox Name=SPCharData CharDelay=0.040000 EOLDelay=0.250000 OnCreateComponent=SPCharData.InternalOnCreateComponent Hint="Team members profile" WinTop=0.030000 WinLeft=0.150000 WinWidth=0.412500 WinHeight=0.400000 bNeverFocus=True End Object Controls(4)=GUIScrollTextBox'XInterface.Tab_SPRoster.SPCharData' Begin Object Class=GUIListBox Name=SPCharStats OnCreateComponent=SPCharStats.InternalOnCreateComponent WinTop=0.440000 WinLeft=0.015000 WinWidth=0.510000 WinHeight=0.267500 bAcceptsInput=False bNeverFocus=True End Object Controls(5)=GUIListBox'XInterface.Tab_SPRoster.SPCharStats' Begin Object Class=GUICharacterListTeam Name=SPRosterCharList bLocked=True DefaultPortrait=TexPanner'InterfaceContent.Menu.pEmptySlot' bFillBounds=True bAllowSelectEmpty=False FixedItemsPerPage=7 StyleName="CharButton" Hint="Choose a teammate to play in the next match" WinTop=0.730000 WinLeft=0.004688 WinWidth=0.670315 WinHeight=0.170000 OnClick=SPRosterCharList.InternalOnClick OnRightClick=SPRosterCharList.InternalOnRightClick OnMousePressed=SPRosterCharList.InternalOnMousePressed OnMouseRelease=SPRosterCharList.InternalOnMouseRelease OnChange=Tab_SPRoster.CharListClick OnKeyEvent=SPRosterCharList.InternalOnKeyEvent OnBeginDrag=SPRosterCharList.InternalOnBeginDrag OnEndDrag=SPRosterCharList.InternalOnEndDrag OnDragDrop=SPRosterCharList.InternalOnDragDrop OnDragEnter=SPRosterCharList.InternalOnDragEnter OnDragLeave=SPRosterCharList.InternalOnDragLeave OnDragOver=SPRosterCharList.InternalOnDragOver End Object Controls(6)=GUICharacterListTeam'XInterface.Tab_SPRoster.SPRosterCharList' Begin Object Class=GUIImage Name=SPCharListBox Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinTop=0.722000 WinLeft=0.006836 WinWidth=0.622268 WinHeight=0.186797 End Object Controls(7)=GUIImage'XInterface.Tab_SPRoster.SPCharListBox' Begin Object Class=GUIPanel Name=pnlMates1 Begin Object Class=GUIImage Name=Mate1Back Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinHeight=1.000000 Tag=0 End Object Controls(0)=GUIImage'XInterface.Tab_SPRoster.Mate1Back' Begin Object Class=GUIGFXButton Name=imgMate1 Graphic=Texture'InterfaceContent.Menu.BorderBoxD' Position=ICP_Scaled WinTop=0.052442 WinLeft=0.018244 WinWidth=0.140000 WinHeight=0.896118 OnKeyEvent=imgMate1.InternalOnKeyEvent End Object Controls(1)=GUIGFXButton'XInterface.Tab_SPRoster.imgMate1' Begin Object Class=GUILabel Name=lblMate1 Caption="Name" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) TextFont="UT2SmallFont" WinTop=0.249487 WinLeft=0.174012 WinWidth=0.797917 WinHeight=0.213511 End Object Controls(2)=GUILabel'XInterface.Tab_SPRoster.lblMate1' Begin Object Class=GUIComboBox Name=cboMate1 Hint="Set starting position - change with voice menu during match" WinTop=0.567351 WinLeft=0.323564 WinWidth=0.554010 WinHeight=0.234660 OnChange=Tab_SPRoster.PositionChange OnKeyEvent=cboMate1.InternalOnKeyEvent End Object Controls(3)=GUIComboBox'XInterface.Tab_SPRoster.cboMate1' Begin Object Class=GUIGFXButton Name=btnMate1 Graphic=Texture'InterfaceContent.SPMenu.YellowArrowVBand' Position=ICP_Scaled bClientBound=True StyleName="RosterButton" Hint="Assign the selected team member to this roster" WinTop=0.046398 WinLeft=0.012050 WinWidth=0.058350 WinHeight=0.901195 Tag=0 OnClick=Tab_SPRoster.FixLineup OnKeyEvent=btnMate1.InternalOnKeyEvent End Object Controls(4)=GUIGFXButton'XInterface.Tab_SPRoster.btnMate1' Begin Object Class=GUILabel Name=lblNA1 Caption="SLOT NOT AVAILABLE" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) TextFont="UT2SmallFont" WinTop=0.420000 WinHeight=0.210000 End Object Controls(5)=GUILabel'XInterface.Tab_SPRoster.lblNA1' StyleName="NoBackground" WinTop=0.015000 WinLeft=0.590000 WinWidth=0.400000 WinHeight=0.175000 End Object Controls(8)=GUIPanel'XInterface.Tab_SPRoster.pnlMates1' Begin Object Class=GUIPanel Name=pnlMates2 Begin Object Class=GUIImage Name=Mate2Back Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinHeight=1.000000 Tag=1 End Object Controls(0)=GUIImage'XInterface.Tab_SPRoster.Mate2Back' Begin Object Class=GUIGFXButton Name=imgMate2 Graphic=Texture'InterfaceContent.Menu.BorderBoxD' Position=ICP_Scaled WinTop=0.052442 WinLeft=0.018244 WinWidth=0.140000 WinHeight=0.896118 OnKeyEvent=imgMate2.InternalOnKeyEvent End Object Controls(1)=GUIGFXButton'XInterface.Tab_SPRoster.imgMate2' Begin Object Class=GUILabel Name=lblMate2 Caption="Name" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) TextFont="UT2SmallFont" WinTop=0.249487 WinLeft=0.174012 WinWidth=0.797917 WinHeight=0.213511 End Object Controls(2)=GUILabel'XInterface.Tab_SPRoster.lblMate2' Begin Object Class=GUIComboBox Name=cboMate2 Hint="Set starting position - change with voice menu during match" WinTop=0.567351 WinLeft=0.323564 WinWidth=0.554010 WinHeight=0.234660 OnChange=Tab_SPRoster.PositionChange OnKeyEvent=cboMate2.InternalOnKeyEvent End Object Controls(3)=GUIComboBox'XInterface.Tab_SPRoster.cboMate2' Begin Object Class=GUIGFXButton Name=btnMate2 Graphic=Texture'InterfaceContent.SPMenu.YellowArrowVBand' Position=ICP_Scaled bClientBound=True StyleName="RosterButton" Hint="Assign the selected team member to this roster" WinTop=0.046398 WinLeft=0.012050 WinWidth=0.058350 WinHeight=0.901195 Tag=1 OnClick=Tab_SPRoster.FixLineup OnKeyEvent=btnMate2.InternalOnKeyEvent End Object Controls(4)=GUIGFXButton'XInterface.Tab_SPRoster.btnMate2' Begin Object Class=GUILabel Name=lblNA2 Caption="SLOT NOT AVAILABLE" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) TextFont="UT2SmallFont" WinTop=0.420000 WinHeight=0.210000 End Object Controls(5)=GUILabel'XInterface.Tab_SPRoster.lblNA2' StyleName="NoBackground" WinTop=0.190000 WinLeft=0.590000 WinWidth=0.400000 WinHeight=0.175000 End Object Controls(9)=GUIPanel'XInterface.Tab_SPRoster.pnlMates2' Begin Object Class=GUIPanel Name=pnlMates3 Begin Object Class=GUIImage Name=Mate3Back Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinHeight=1.000000 End Object Controls(0)=GUIImage'XInterface.Tab_SPRoster.Mate3Back' Begin Object Class=GUIGFXButton Name=imgMate3 Graphic=Texture'InterfaceContent.Menu.BorderBoxD' Position=ICP_Scaled WinTop=0.052442 WinLeft=0.018244 WinWidth=0.140000 WinHeight=0.896118 OnKeyEvent=imgMate3.InternalOnKeyEvent End Object Controls(1)=GUIGFXButton'XInterface.Tab_SPRoster.imgMate3' Begin Object Class=GUILabel Name=lblMate3 Caption="Name" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) TextFont="UT2SmallFont" WinTop=0.249487 WinLeft=0.174012 WinWidth=0.797917 WinHeight=0.213511 End Object Controls(2)=GUILabel'XInterface.Tab_SPRoster.lblMate3' Begin Object Class=GUIComboBox Name=cboMate3 Hint="Set starting position - change with voice menu during match" WinTop=0.567351 WinLeft=0.323564 WinWidth=0.554010 WinHeight=0.234660 OnChange=Tab_SPRoster.PositionChange OnKeyEvent=cboMate3.InternalOnKeyEvent End Object Controls(3)=GUIComboBox'XInterface.Tab_SPRoster.cboMate3' Begin Object Class=GUIGFXButton Name=btnMate3 Graphic=Texture'InterfaceContent.SPMenu.YellowArrowVBand' Position=ICP_Scaled bClientBound=True StyleName="RosterButton" Hint="Assign the selected team member to this roster" WinTop=0.046398 WinLeft=0.012050 WinWidth=0.058350 WinHeight=0.901195 Tag=2 OnClick=Tab_SPRoster.FixLineup OnKeyEvent=btnMate3.InternalOnKeyEvent End Object Controls(4)=GUIGFXButton'XInterface.Tab_SPRoster.btnMate3' Begin Object Class=GUILabel Name=lblNA3 Caption="SLOT NOT AVAILABLE" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) TextFont="UT2SmallFont" WinTop=0.420000 WinHeight=0.210000 End Object Controls(5)=GUILabel'XInterface.Tab_SPRoster.lblNA3' StyleName="NoBackground" WinTop=0.365000 WinLeft=0.590000 WinWidth=0.400000 WinHeight=0.175000 End Object Controls(10)=GUIPanel'XInterface.Tab_SPRoster.pnlMates3' Begin Object Class=GUIPanel Name=pnlMates4 Begin Object Class=GUIImage Name=Mate4Back Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinHeight=1.000000 Tag=3 End Object Controls(0)=GUIImage'XInterface.Tab_SPRoster.Mate4Back' Begin Object Class=GUIGFXButton Name=imgMate4 Graphic=Texture'InterfaceContent.Menu.BorderBoxD' Position=ICP_Scaled WinTop=0.052442 WinLeft=0.018244 WinWidth=0.140000 WinHeight=0.896118 OnKeyEvent=imgMate4.InternalOnKeyEvent End Object Controls(1)=GUIGFXButton'XInterface.Tab_SPRoster.imgMate4' Begin Object Class=GUILabel Name=lblMate4 Caption="Name" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) TextFont="UT2SmallFont" WinTop=0.249487 WinLeft=0.174012 WinWidth=0.797917 WinHeight=0.213511 End Object Controls(2)=GUILabel'XInterface.Tab_SPRoster.lblMate4' Begin Object Class=GUIComboBox Name=cboMate4 Hint="Set starting position - change with voice menu during match" WinTop=0.567351 WinLeft=0.323564 WinWidth=0.554010 WinHeight=0.234660 OnChange=Tab_SPRoster.PositionChange OnKeyEvent=cboMate4.InternalOnKeyEvent End Object Controls(3)=GUIComboBox'XInterface.Tab_SPRoster.cboMate4' Begin Object Class=GUIGFXButton Name=btnMate4 Graphic=Texture'InterfaceContent.SPMenu.YellowArrowVBand' Position=ICP_Scaled bClientBound=True StyleName="RosterButton" Hint="Assign the selected team member to this roster" WinTop=0.046398 WinLeft=0.012050 WinWidth=0.058350 WinHeight=0.901195 Tag=3 OnClick=Tab_SPRoster.FixLineup OnKeyEvent=btnMate4.InternalOnKeyEvent End Object Controls(4)=GUIGFXButton'XInterface.Tab_SPRoster.btnMate4' Begin Object Class=GUILabel Name=lblNA4 Caption="SLOT NOT AVAILABLE" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) TextFont="UT2SmallFont" WinTop=0.420000 WinHeight=0.210000 End Object Controls(5)=GUILabel'XInterface.Tab_SPRoster.lblNA4' StyleName="NoBackground" WinTop=0.540000 WinLeft=0.590000 WinWidth=0.400000 WinHeight=0.175000 End Object Controls(11)=GUIPanel'XInterface.Tab_SPRoster.pnlMates4' Begin Object Class=GUIListBox Name=SPRTeamStats OnCreateComponent=SPRTeamStats.InternalOnCreateComponent WinTop=0.722000 WinLeft=0.654063 WinWidth=0.338750 WinHeight=0.186797 bAcceptsInput=False bNeverFocus=True End Object Controls(12)=GUIListBox'XInterface.Tab_SPRoster.SPRTeamStats' WinTop=0.150000 WinHeight=0.770000 } |
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