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// ==================================================================== // Single player menu for loading profile. // author: capps 8/26/02 // ==================================================================== class Tab_SPProfileLoad extends Tab_SPPanelBase; var GUIListBox lbProfiles; var moEditBox ebPlayerName, ebTeamName, ebDifficulty; var moEditBox ebKills, ebDeaths, ebGoals, ebWins, ebMatches; var GUIImage imgPlayerSkin, imgTeamSymbol; var GUIButton butNew; var localized string Difficulties[8]; // hardcoded for localization. clamped 0,NumDifficulties where accessed. var int NumDifficulties; // for external class access to size var localized string DeleteMessage; function InitComponent(GUIController pMyController, GUIComponent MyOwner) { local GameProfile GP; Super.Initcomponent(pMyController, MyOwner); butNew=GUIButton(Controls[0]); lbProfiles=GUIListBox(Controls[1]); lbProfiles.List.OnDblClick=DoubleClickList; ebPlayerName=moEditBox(Controls[2]); ebTeamName=moEditBox(Controls[3]); ebDifficulty=moEditBox(Controls[4]); ebKills=moEditBox(Controls[5]); ebDeaths=moEditBox(Controls[6]); ebGoals=moEditBox(Controls[7]); imgPlayerSkin=GUIImage(Controls[8]); imgTeamSymbol=GUIImage(Controls[10]); ebWins=moEditBox(Controls[18]); ebMatches=moEditBox(Controls[19]); // if there exists a profile currently, set it to that one by default GP = GetProfile(); if ( GP != none ) { lbProfiles.List.Find(GP.PackageName); // MC: Then tell all pages that a profile is present ProfileUpdated(); // Check if a Button was stored in GP and use it to focus entry page. if (LadderButton(GP.NextMatchObject) != None) { if (LadderButton(GP.NextMatchObject).LadderIndex > 0) MyTabControl().ActivateTabByName(class'UT2SinglePlayerMain'.default.TabNameLadder, true); else MyTabControl().ActivateTabByName(class'UT2SinglePlayerMain'.default.TabNameQualification, true); } } UpdateList(); } function InitPanel() { Super.InitPanel(); MyButton.Hint = class'UT2SinglePlayerMain'.default.TabHintProfileLoad; UT2SinglePlayerMain(MyButton.MenuOwner.MenuOwner).ResetTitleBar(MyButton); } function OnProfileUpdated() { UpdateList(); } // update the profile listing by rechecking disk, needed after create or delete function UpdateList() { local array<string> profilenames; local int i; local GameProfile GP; Controller.GetProfileList("",profilenames); lbProfiles.List.Clear(); for ( i=0; i<profilenames.Length; i++ ) { lbProfiles.List.Add(profilenames[i]); } GP = GetProfile(); if ( GP != none ) lbProfiles.List.Find(GP.PackageName); UpdateStats(); } // update all the various boxes to show the stats of this profile function UpdateStats() { local string profilename; local GameProfile GP; local xUtil.PlayerRecord PR; // get current profile from list profilename = lbProfiles.List.Get(); if ( profilename == "" ) { // reset name, team, difficulty ebPlayerName.SetText(""); ebTeamName.SetText(""); ebDifficulty.SetText(Difficulties[2]); // reset character portrait and team symbol was PlayerPictures.cDefault imgPlayerSkin.Image = Material(DynamicLoadObject("InterfaceContent.pEmptySlot", class'Material')); imgTeamSymbol.Image = none; // reset kills, death, goals ebKills.SetText(""); ebDeaths.SetText(""); ebGoals.SetText(""); ebWins.SetText(""); ebMatches.SetText(""); return; } GP = PlayerOwner().Level.Game.LoadDataObject(class'GameProfile', "GameProfile", profilename); if ( GP == none ) { return; } PR = class'xGame.xUtil'.static.FindPlayerRecord(GP.PlayerCharacter); ebPlayerName.SetText(GP.PlayerName); ebTeamName.SetText(GP.TeamName); ebDifficulty.SetText(Difficulties[Clamp(int(GP.BaseDifficulty), 0, NumDifficulties)]); // reset character portrait and team symbol imgPlayerSkin.Image = PR.Portrait; imgTeamSymbol.Image = Material(DynamicLoadObject(GP.TeamSymbolName, class'Material')); // reset kills, death, goals ebKills.SetText(String(GP.Kills)); ebDeaths.SetText(String(GP.Deaths)); ebGoals.SetText(String(GP.Goals)); ebWins.SetText(String(GP.Wins)); ebMatches.SetText(String(GP.Matches)); } //////////////////////////////////////////// // get current profile from list, load it, and apply it // function bool LoadClick(GUIComponent Sender) { local class<GameProfile> profileclass; local string profilename; local GameProfile GP; profilename = lbProfiles.List.Get(); profileclass = class<GameProfile>(DynamicLoadObject("xGame.UT2003GameProfile", class'Class')); GP = PlayerOwner().Level.Game.LoadDataObject(profileclass, "GameProfile", profilename); if ( GP != none ) { PlayerOwner().Level.Game.CurrentGameProfile = GP; GP.Initialize(PlayerOwner().Level.Game, profilename); if (GP.LadderRung[1] >= 0) { // player has unlocked main ladder MyTabControl().ActivateTabByName(class'UT2SinglePlayerMain'.default.TabNameLadder, true); } else { MyTabControl().ActivateTabByName(class'UT2SinglePlayerMain'.default.TabNameQualification, true); } ProfileUpdated(); } return true; } function DeleteConfirm(byte bButton) { local string profilename; if (bButton == QBTN_Yes) { profilename = lbProfiles.List.Get(); if ( GetProfile() != none && GetProfile().PackageName == profilename) { PlayerOwner().Level.Game.CurrentGameProfile = none; } if (!PlayerOwner().Level.Game.DeletePackage(profilename)) { Log("SINGLEPLAYER Tab_SPProfileLoad::ButtonClick() failed to delete GameProfile "$profilename); } ProfileUpdated(); UpdateList(); } } //////////////////////////////////////////// // Delete the selected profile // function bool DeleteClick(GUIComponent Sender) { local GUIQuestionPage Page; local string profilename; if (Controller.OpenMenu("XInterface.GUIQuestionPage")) { profilename = lbProfiles.List.Get(); Page=GUIQuestionPage(Controller.TopPage()); Page.SetupQuestion(Page.Replace(DeleteMessage, "prof", Caps(profilename)), QBTN_YesNo, QBTN_No); Page.OnButtonClick = DeleteConfirm; } return true; } ////////////////////////////////////////////////// // Activate the New Profile MenuPage. // function bool NewProfileClick(GUIComponent Sender) { GUITabControl(MyButton.MenuOwner).ReplaceTab(MyButton, class'UT2SinglePlayerMain'.default.TabNameProfileNew, "xInterface.Tab_SPProfileNew", , , true); return true; } function InternalOnChange(GUIComponent Sender) { UpdateStats(); } function bool DoubleClickList(GUIComponent Sender) { return LoadClick(Sender); } // when expose menu, might have come from the profile-create screen, so update the list function ShowPanel(bool bShow) { Super.ShowPanel(bShow); if ( bShow ) { // just started game, no profiles exist, jump to create new if ( lbProfiles.List.ItemCount == 0 ) { UpdateStats(); // sets everything to empty NewProfileClick(butNew); return; } } } defaultproperties { Difficulties(0)="Novice" Difficulties(1)="Average" Difficulties(2)="Experienced" Difficulties(3)="Skilled" Difficulties(4)="Adept" Difficulties(5)="Masterful" Difficulties(6)="Inhuman" Difficulties(7)="Godlike" NumDifficulties=8 DeleteMessage="You are about to delete the profile for '%prof%'||Are you sure you want to delete this profile?" Begin Object Class=GUIButton Name=btnNew Caption="NEW PROFILE" Hint="Go to the profile creation menu" WinTop=0.925000 WinLeft=0.661250 WinWidth=0.200000 WinHeight=0.075000 OnClick=Tab_SPProfileLoad.NewProfileClick OnKeyEvent=btnNew.InternalOnKeyEvent End Object Controls(0)=GUIButton'XInterface.Tab_SPProfileLoad.btnNew' Begin Object Class=GUIListBox Name=lboxProfile OnCreateComponent=lboxProfile.InternalOnCreateComponent Hint="Select a profile" WinTop=0.131667 WinLeft=0.330562 WinWidth=0.264609 WinHeight=0.610624 OnChange=Tab_SPProfileLoad.InternalOnChange End Object Controls(1)=GUIListBox'XInterface.Tab_SPProfileLoad.lboxProfile' Begin Object Class=moEditBox Name=moebPlayerName bReadOnly=True LabelJustification=TXTA_Right CaptionWidth=0.550000 Caption="Player Name: " LabelFont="UT2SmallFont" LabelColor=(B=255,G=255,R=255) OnCreateComponent=moebPlayerName.InternalOnCreateComponent Hint="Your character's name" WinTop=0.143847 WinLeft=0.495360 WinWidth=0.493750 WinHeight=0.060000 End Object Controls(2)=moEditBox'XInterface.Tab_SPProfileLoad.moebPlayerName' Begin Object Class=moEditBox Name=moebTeamName bReadOnly=True LabelJustification=TXTA_Right CaptionWidth=0.550000 Caption="Team Name: " LabelFont="UT2SmallFont" LabelColor=(B=255,G=255,R=255) OnCreateComponent=moebTeamName.InternalOnCreateComponent Hint="The name of your team" WinTop=0.212590 WinLeft=0.495360 WinWidth=0.493750 WinHeight=0.060000 End Object Controls(3)=moEditBox'XInterface.Tab_SPProfileLoad.moebTeamName' Begin Object Class=moEditBox Name=moebDifficulty bReadOnly=True LabelJustification=TXTA_Right CaptionWidth=0.550000 Caption="Difficulty: " LabelFont="UT2SmallFont" LabelColor=(B=255,G=255,R=255) OnCreateComponent=moebDifficulty.InternalOnCreateComponent Hint="Difficulty rating of this tournament" WinTop=0.280038 WinLeft=0.495360 WinWidth=0.493750 WinHeight=0.060000 End Object Controls(4)=moEditBox'XInterface.Tab_SPProfileLoad.moebDifficulty' Begin Object Class=moEditBox Name=moebKills bReadOnly=True LabelJustification=TXTA_Right CaptionWidth=0.550000 Caption="Kills: " LabelFont="UT2SmallFont" LabelColor=(B=255,G=255,R=255) OnCreateComponent=moebKills.InternalOnCreateComponent Hint="Number of kills by this character" WinTop=0.391236 WinLeft=0.495360 WinWidth=0.493750 WinHeight=0.060000 End Object Controls(5)=moEditBox'XInterface.Tab_SPProfileLoad.moebKills' Begin Object Class=moEditBox Name=moebDeaths bReadOnly=True LabelJustification=TXTA_Right CaptionWidth=0.550000 Caption="Deaths: " LabelFont="UT2SmallFont" LabelColor=(B=255,G=255,R=255) OnCreateComponent=moebDeaths.InternalOnCreateComponent Hint="Number of times this character has died" WinTop=0.458684 WinLeft=0.495360 WinWidth=0.493750 WinHeight=0.060000 End Object Controls(6)=moEditBox'XInterface.Tab_SPProfileLoad.moebDeaths' Begin Object Class=moEditBox Name=moebGoals bReadOnly=True LabelJustification=TXTA_Right CaptionWidth=0.550000 Caption="Goals: " LabelFont="UT2SmallFont" LabelColor=(B=255,G=255,R=255) OnCreateComponent=moebGoals.InternalOnCreateComponent Hint="Number of goals scored by this character" WinTop=0.528632 WinLeft=0.495360 WinWidth=0.493750 WinHeight=0.060000 End Object Controls(7)=moEditBox'XInterface.Tab_SPProfileLoad.moebGoals' Begin Object Class=GUIImage Name=imagePlayerSkin Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageStyle=ISTY_Scaled ImageRenderStyle=MSTY_Normal Hint="Your character's appearance" WinTop=0.162552 WinLeft=0.173148 WinWidth=0.133300 WinHeight=0.500000 End Object Controls(8)=GUIImage'XInterface.Tab_SPProfileLoad.imagePlayerSkin' Begin Object Class=GUIImage Name=imageSkinBack Image=Texture'InterfaceContent.Menu.BorderBoxA1' ImageStyle=ISTY_Stretched ImageRenderStyle=MSTY_Normal WinTop=0.158646 WinLeft=0.171195 WinWidth=0.138300 WinHeight=0.510000 End Object Controls(9)=GUIImage'XInterface.Tab_SPProfileLoad.imageSkinBack' Begin Object Class=GUIImage Name=imageTeamSymbol Image=FinalBlend'InterfaceContent.Menu.SimpleBorder_F' ImageStyle=ISTY_Scaled ImageRenderStyle=MSTY_Normal Hint="Your team's symbol" WinTop=0.262500 WinLeft=0.016538 WinWidth=0.150000 WinHeight=0.277800 End Object Controls(10)=GUIImage'XInterface.Tab_SPProfileLoad.imageTeamSymbol' Begin Object Class=GUIButton Name=btnDelete Caption="DELETE PROFILE" Hint="Delete the currently selected profile" WinTop=0.925000 WinLeft=0.141250 WinWidth=0.218750 WinHeight=0.075000 OnClick=Tab_SPProfileLoad.DeleteClick OnKeyEvent=btnDelete.InternalOnKeyEvent End Object Controls(11)=GUIButton'XInterface.Tab_SPProfileLoad.btnDelete' Begin Object Class=GUIButton Name=btnLoad Caption="LOAD PROFILE" Hint="Load the selected profile" WinTop=0.925000 WinLeft=0.412500 WinWidth=0.200000 WinHeight=0.075000 OnClick=Tab_SPProfileLoad.LoadClick OnKeyEvent=btnLoad.InternalOnKeyEvent End Object Controls(12)=GUIButton'XInterface.Tab_SPProfileLoad.btnLoad' Begin Object Class=GUIImage Name=SPPLDataBox Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinTop=0.131250 WinLeft=0.601563 WinWidth=0.393751 WinHeight=0.613750 End Object Controls(13)=GUIImage'XInterface.Tab_SPProfileLoad.SPPLDataBox' Begin Object Class=GUIImage Name=SPPLImageBox Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinTop=0.131250 WinLeft=0.006251 WinWidth=0.318752 WinHeight=0.612187 End Object Controls(14)=GUIImage'XInterface.Tab_SPProfileLoad.SPPLImageBox' Begin Object Class=GUILabel Name=SPPLLblStats Caption="PROFILE STATS" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) TextFont="UT2SmallFont" WinTop=0.734586 WinLeft=0.592186 WinWidth=0.400000 WinHeight=0.100000 End Object Controls(15)=GUILabel'XInterface.Tab_SPProfileLoad.SPPLLblStats' Begin Object Class=GUILabel Name=SPPLLblProfiles Caption="PROFILE LISTING" TextAlign=TXTA_Center TextColor=(B=255,G=255,R=255) TextFont="UT2SmallFont" WinTop=0.730417 WinLeft=0.264062 WinWidth=0.400000 WinHeight=0.100000 End Object Controls(16)=GUILabel'XInterface.Tab_SPProfileLoad.SPPLLblProfiles' Begin Object Class=GUIImage Name=symbolBack Image=Texture'InterfaceContent.Menu.BorderBoxA1' ImageStyle=ISTY_Stretched ImageRenderStyle=MSTY_Normal WinTop=0.265417 WinLeft=0.015922 WinWidth=0.149042 WinHeight=0.273672 End Object Controls(17)=GUIImage'XInterface.Tab_SPProfileLoad.symbolBack' Begin Object Class=moEditBox Name=moebWins bReadOnly=True LabelJustification=TXTA_Right CaptionWidth=0.550000 Caption="Wins: " LabelFont="UT2SmallFont" LabelColor=(B=255,G=255,R=255) OnCreateComponent=moebWins.InternalOnCreateComponent Hint="Number of matches won by this character" WinTop=0.597135 WinLeft=0.495315 WinWidth=0.493751 WinHeight=0.060000 End Object Controls(18)=moEditBox'XInterface.Tab_SPProfileLoad.moebWins' Begin Object Class=moEditBox Name=moebMatches bReadOnly=True LabelJustification=TXTA_Right CaptionWidth=0.550000 Caption="Matches: " LabelFont="UT2SmallFont" LabelColor=(B=255,G=255,R=255) OnCreateComponent=moebMatches.InternalOnCreateComponent Hint="Number of matches played by this character" WinTop=0.667852 WinLeft=0.495360 WinWidth=0.493750 WinHeight=0.060000 End Object Controls(19)=moEditBox'XInterface.Tab_SPProfileLoad.moebMatches' WinTop=0.150000 WinHeight=0.770000 } |
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