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XInterface.Tab_MultiplayerHostMain


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// ====================================================================
//  Class:  XInterface.Tab_MultiplayerHostMain
//  Parent: XInterface.GUITabPanel
//
//  <Enter a description here>
// ====================================================================

class Tab_MultiplayerHostMain extends UT2K3TabPanel;

var config string LastGameType;         // Stores the last known settings
var config string LastMap;

var moComboBox          MyGameCombo;
var GUIImage            MyMapImage;
var GUIScrollTextBox    MyMapScroll;
var GUIListBox          MyFullMapList;
var GUIListBox          MyCurMapList;
var GUILabel            MyMapName;

var localized string    MessageNoInfo;

delegate OnChangeGameType();

function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
    local string Entry, Desc;
    local int index;

    Super.Initcomponent(MyController, MyOwner);

    MyGameCombo             = moComboBox(Controls[2]);
    MyMapImage              = GUIImage(Controls[3]);
    MyMapScroll             = GUIScrollTextBox(Controls[4]);
    MyFullMapList           = GUIListBox(Controls[6]);
    MyFullMapList.List.OnDblClick=MapAdd;
    MyCurMapList            = GUIListBox(Controls[13]);
    MyCurMapList.List.OnDblClick=MapRemove;
    MyMapName               = GUILabel(Controls[14]);

    Index = 0;

    PlayerOwner().GetNextIntDesc("GameInfo",Index,Entry,Desc);
    while (Entry != "")
    {
        Desc = Entry$"|"$Desc;

        if ( ! ((PlayerOwner().Level.IsDemoBuild()) && (InStr (Desc, "xDoubleDom" ) >= 0) ) )
        {
            MyGameCombo.AddItem(ParseDescStr(Desc,2),,Desc);

/*
            if ( (LastGameType=="") || (LastGameType==Entry) )
            {
                MyGameCombo.SetText(ParseDescStr(Desc,2));
                LastGameType=Entry;
            }
*/
        }

        Index++;
        PlayerOwner().GetNextIntDesc("GameInfo", Index, Entry, Desc);
    }

    MyGamecombo.MyComboBox.List.SortList();
    SelectGameType(LastGameType);

    MyGameCombo.ReadOnly(true);

    // Load Maps for the current GameType

    ReadMapList(GetMapPrefix(),GetMapListClass());

    // Set the original map

    if ( (LastMap=="") || (MyFullMapList.List.Find(LastMap)=="") )
        MyFullMapList.List.SetIndex(0);

    Entry = MyFullMapList.List.Get();
    if (Entry=="")
    {
        Entry = MyCurMapList.List.GetItemAtIndex(0);
    }
    if (Entry!="")
        ReadMapInfo(Entry);

}

// Play is called when the play button is pressed.  It saves any releavent data and then
// returns any additions to the URL
function string Play()
{
/*
    local MapList ML;
    local class<MapList> MLClass;
    local int i;

    MLClass = class<MapList>(DynamicLoadObject(GetMapListClass(), class'class'));
    if (MLClass!=None)
    {
        ML = PlayerOwner().spawn(MLClass);
        if (ML!=None)
        {
            ML.Maps.Remove(0,ML.Maps.Length);
            for (i=0;i<MyCurMapList.ItemCount();i++)
                ML.Maps[i]=MyCurMapList.List.GetItemAtIndex(i);

            ML.SaveConfig();
            ML.Destroy();
        }
    }

//  return "?Difficulty="$LastBotSkill$"?AutoAdjust="$LastAutoAdjust;
*/
    return "";
}

function string ParseDescStr(string DescStr, int index)
{
    local string temp;
    local int p,i;

    i = 0;

    while (DescStr!="")
    {
        p = instr(DescStr,"|");
        if (p<0)
        {
            Temp = DescStr;
            DescStr = "";
        }
        else
        {
            Temp = Left(DescStr,p);
            DescStr = Right(DescStr,Len(DescStr)-p-1);
        }
        if (i==Index)

            return Temp;

        i++;
    }
}

function string GetMapPrefix()
{
    return ParseDescStr(MyGameCombo.GetExtra(),1);
}

function string GetRulesClass()
{
    return ParseDescStr(MyGameCombo.GetExtra(),3);
}

function bool GetIsTeamGame()
{
    return bool(ParseDescStr(MyGameCombo.GetExtra(),5));
}

function string GetMapListClass()
{
    return ParseDescStr(MyGameCombo.GetExtra(),4);
}

function string GetGameClass()
{
    return ParseDescStr(MyGameCombo.GetExtra(),0);
}

function ReadMapInfo(string MapName)
{
    local LevelSummary L;
    local string mName,mDesc;
    local int p;

    if(MapName == "")
        return;

    L = LevelSummary(DynamicLoadObject(MapName$".LevelSummary", class'LevelSummary'));

    if ( L != none )
        MyMapName.Caption = L.Title;

    MyMapImage.Image = Material(DynamicLoadObject(MapName$".Screenshot", class'Material'));
    if (MyMapImage.Image==None)
    {
        if (L == none || L.ScreenShot==None)
            MyMapImage.Image = material'InterfaceContent.Menu.NoLevelPreview';
        else
            MyMapImage.Image = L.Screenshot;
    }

    p = instr(MapName,"-");
    if (p<0)
        mName = MapName;
    else
        mName = Right(MapName,Len(MapName)-p-1);

    if (L!=None)
        GUILabel(Controls[16]).Caption = ""$L.IdealPlayerCountMin@"-"@L.IdealPlayerCountMax@"players";
    else
        GUILabel(Controls[16]).Caption = "";

    mDesc = Controller.LoadDecoText("XMaps",mName);
    if (mDesc=="")
    {
        if (L!=None)
            mDesc = L.Description;
        else
            mDesc = "No Description Available!";
    }
    else
    {
        GUILabel(Controls[15]).Caption = "";
        MyMapScroll.SetContent(mDesc);
        return;
    }

    if (mDesc=="")
        mDesc = MessageNoInfo;

    if (L!=None && L.Author!="")
        GUILabel(Controls[15]).Caption = "Author:"@L.Author;
    else
        GUILabel(Controls[15]).Caption = "";

    MyMapScroll.SetContent(mDesc);
}

function ReadMapList(string MapPreFix, string MapListClass)
{
/*  local MapList ML;
    local class<MapList> MLClass;
    local int i,j;

    MyFullMapList.List.Clear();
    MyCurMapList.List.Clear();

    Controller.GetMapList(MapPrefix,MyFullMapList.List);
    MyFullMapList.List.SortList();
    MyFullMapList.List.SetIndex(0);

    MLClass = class<MapList>(DynamicLoadObject(MapListClass, class'class'));
    if (MLClass!=None)
    {
        ML = PlayerOwner().spawn(MLClass);
        if (ML!=None)
        {
            for (i=0;i<ML.Maps.Length;i++)
            {
                for (j=0;j<MyFullMapList.ItemCount();j++)
                {
                    if (MyFullMapList.List.GetItemAtIndex(j) ~= ML.Maps[i])
                    {
                        MyCurMapList.List.Add(ML.Maps[i]);
                        MyFullmapList.List.Remove(j,1);
                        break;
                    }
                }
            }
            ML.Destroy();
        }
    }
*/
}

function bool MapAdd(GUIComponent Sender)
{
    if ( (MyFullMapList.ItemCount()==0) || (MyFullMapList.List.Index<0) )
        return true;

    MyCurMapList.List.Add(MyFullMapList.List.Get());
    MyFullMapList.List.Remove(MyFullMapList.List.Index,1);

    return true;
}

function bool MapRemove(GUIComponent Sender)
{
    if ( (MyCurMapList.ItemCount()==0) || (MyCurMapList.List.Index<0) )
        return true;

    MyFullMapList.List.Add(MyCurMapList.List.Get());
    MyFullMapList.List.SortList();
    MyCurMapList.List.Remove(MyCurMapList.List.Index,1);
    MapListChange(MyFullMapList);

    return true;
}

function bool MapAll(GUIComponent Sender)
{
    if (MyFullMapList.ItemCount()==0)
        return true;

    MyCurMapList.List.LoadFrom(MyFullMapList.List,false);
    MyFullMapList.List.Clear();

    return true;
}

function bool MapClear(GUIComponent Sender)
{
    if (MyCurMapList.ItemCount()==0)
        return true;

    MyFullMapList.List.LoadFrom(MyCurMapList.List,false);
    MyCurMapList.List.Clear();
    MapListChange(MyFullMapList);

    return true;
}

function bool MapUp(GUIComponent Sender)
{
    local int index;
    if ( (MyCurMapList.ItemCount()==0) || (MyCurMapList.List.Index<0) )
        return true;

    index = MyCurMapList.List.Index;
    if (index>0)
    {
        MyCurMapList.List.Swap(index,index-1);
        MyCurMapList.List.Index = index-1;
    }

    return true;
}

function bool MapDown(GUIComponent Sender)
{
    local int index;
    if ( (MyCurMapList.ItemCount()==0) || (MyCurMapList.List.Index<0) )
        return true;

    index = MyCurMapList.List.Index;
    if (index<MyCurMapList.ItemCount()-1)
    {
        MyCurMapList.List.Swap(index,index+1);
        MyCurMapList.List.Index = index+1;
    }

    return true;
}

function GameTypeChanged(GUIComponent Sender)
{
    local string Desc;

    if (!Controller.bCurMenuInitialized)
        return;

    // Load Maps for the current GameType

    Desc = MyGameCombo.GetExtra();
    ReadMapList(GetMapPrefix(),GetMapListClass());

    LastGameType = ParseDescStr(Desc,0);
    SaveConfig();

    OnChangeGameType();
}


function MapListChange(GUIComponent Sender)
{

    local string map;

    if (!Controller.bCurMenuInitialized)
        return;

    Map = GUIListBox(Sender).List.Get();

    if (Map=="")
        return;
    else
        LastMap = Map;

    SaveConfig();
    ReadMapInfo(LastMap);
}

function SelectGameType(string GameType)
{
    local int i;
    local GUIList List;
    local string desc;

    List = MyGameCombo.MyComboBox.List;
    for (i=0;i<List.Elements.Length;i++)
    {
        Desc = List.GetExtraAtIndex(i);
        if (ParseDescStr(Desc,0) ~= GameType)
        {
            List.Index = i;
            MyGameCombo.SetText(ParseDescStr(Desc,2));
            return;
        }
    }
}

defaultproperties
{
     MessageNoInfo="No information available!"
     Begin Object Class=GUIImage Name=MPHostBK1
         Image=Texture'InterfaceContent.Menu.BorderBoxD'
         ImageColor=(A=160)
         ImageStyle=ISTY_Stretched
         WinTop=0.024687
         WinLeft=0.016758
         WinWidth=0.957500
         WinHeight=0.107188
     End Object
     Controls(0)=GUIImage'XInterface.Tab_MultiplayerHostMain.MPHostBK1'

     Begin Object Class=GUIImage Name=MPHostBK2
         Image=Texture'InterfaceContent.Menu.BorderBoxD'
         ImageColor=(A=160)
         ImageStyle=ISTY_Stretched
         WinTop=0.160885
         WinLeft=0.022695
         WinWidth=0.451172
         WinHeight=0.416016
     End Object
     Controls(1)=GUIImage'XInterface.Tab_MultiplayerHostMain.MPHostBK2'

     Begin Object Class=moComboBox Name=MPHost_GameType
         ComponentJustification=TXTA_Left
         CaptionWidth=0.300000
         Caption="Game Type:"
         OnCreateComponent=MPHost_GameType.InternalOnCreateComponent
         Hint="Select the type of game you wish to play."
         WinTop=0.047917
         WinLeft=0.250000
         WinHeight=0.060000
         OnChange=Tab_MultiplayerHostMain.GameTypeChanged
     End Object
     Controls(2)=moComboBox'XInterface.Tab_MultiplayerHostMain.MPHost_GameType'

     Begin Object Class=GUIImage Name=MPHost_MapImage
         Image=Texture'InterfaceContent.Menu.NoLevelPreview'
         ImageStyle=ISTY_Scaled
         ImageRenderStyle=MSTY_Normal
         WinTop=0.165573
         WinLeft=0.518984
         WinWidth=0.444063
         WinHeight=0.406562
     End Object
     Controls(3)=GUIImage'XInterface.Tab_MultiplayerHostMain.MPHost_MapImage'

     Begin Object Class=GUIScrollTextBox Name=MPHost_MapScroll
         CharDelay=0.002500
         EOLDelay=0.500000
         OnCreateComponent=MPHost_MapScroll.InternalOnCreateComponent
         WinTop=0.255209
         WinLeft=0.030859
         WinWidth=0.430274
         WinHeight=0.302539
     End Object
     Controls(4)=GUIScrollTextBox'XInterface.Tab_MultiplayerHostMain.MPHost_MapScroll'

     Begin Object Class=GUIImage Name=MPHostBK3
         Image=Texture'InterfaceContent.Menu.BorderBoxA1'
         ImageColor=(A=160)
         ImageStyle=ISTY_Stretched
         ImageRenderStyle=MSTY_Normal
         WinTop=0.160104
         WinLeft=0.515781
         WinWidth=0.450664
         WinHeight=0.416758
     End Object
     Controls(5)=GUIImage'XInterface.Tab_MultiplayerHostMain.MPHostBK3'

     Begin Object Class=GUIListBox Name=MPHostListFullMapList
         bVisibleWhenEmpty=True
         OnCreateComponent=MPHostListFullMapList.InternalOnCreateComponent
         StyleName="SquareButton"
         Hint="Select the map to play"
         WinTop=0.604115
         WinLeft=0.021875
         WinWidth=0.392773
         WinHeight=0.386486
         OnChange=Tab_MultiplayerHostMain.MapListChange
     End Object
     Controls(6)=GUIListBox'XInterface.Tab_MultiplayerHostMain.MPHostListFullMapList'

     Begin Object Class=GUIButton Name=MPHostListAdd
         Caption="Add"
         Hint="Add this map to your map list"
         WinTop=0.679530
         WinLeft=0.433203
         WinWidth=0.123828
         WinHeight=0.050000
         OnClickSound=CS_Up
         OnClick=Tab_MultiplayerHostMain.MapAdd
         OnKeyEvent=MPHostListAdd.InternalOnKeyEvent
     End Object
     Controls(7)=GUIButton'XInterface.Tab_MultiplayerHostMain.MPHostListAdd'

     Begin Object Class=GUIButton Name=MPHostListRemove
         Caption="Remove"
         Hint="Remove this map from your map list"
         WinTop=0.862864
         WinLeft=0.433203
         WinWidth=0.123828
         WinHeight=0.050000
         OnClickSound=CS_Down
         OnClick=Tab_MultiplayerHostMain.MapRemove
         OnKeyEvent=MPHostListRemove.InternalOnKeyEvent
     End Object
     Controls(8)=GUIButton'XInterface.Tab_MultiplayerHostMain.MPHostListRemove'

     Begin Object Class=GUIButton Name=MPHostListUp
         Caption="Up"
         Hint="Move this map higher up in the list"
         WinTop=0.610259
         WinLeft=0.433203
         WinWidth=0.123828
         WinHeight=0.050000
         OnClickSound=CS_Up
         OnClick=Tab_MultiplayerHostMain.MapUp
         OnKeyEvent=MPHostListUp.InternalOnKeyEvent
     End Object
     Controls(9)=GUIButton'XInterface.Tab_MultiplayerHostMain.MPHostListUp'

     Begin Object Class=GUIButton Name=MPHostListAll
         Caption="Add All"
         Hint="Add all maps to your map list"
         WinTop=0.733697
         WinLeft=0.433203
         WinWidth=0.123828
         WinHeight=0.050000
         OnClickSound=CS_Up
         OnClick=Tab_MultiplayerHostMain.MapAll
         OnKeyEvent=MPHostListAll.InternalOnKeyEvent
     End Object
     Controls(10)=GUIButton'XInterface.Tab_MultiplayerHostMain.MPHostListAll'

     Begin Object Class=GUIButton Name=MPHostListClear
         Caption="Remove All"
         Hint="Remove all maps from your map list"
         WinTop=0.808697
         WinLeft=0.433203
         WinWidth=0.123828
         WinHeight=0.050000
         OnClickSound=CS_Down
         OnClick=Tab_MultiplayerHostMain.MapClear
         OnKeyEvent=MPHostListClear.InternalOnKeyEvent
     End Object
     Controls(11)=GUIButton'XInterface.Tab_MultiplayerHostMain.MPHostListClear'

     Begin Object Class=GUIButton Name=MPHostListDown
         Caption="Down"
         Hint="Move this map lower down in the list"
         WinTop=0.932135
         WinLeft=0.433203
         WinWidth=0.123828
         WinHeight=0.050000
         OnClickSound=CS_Down
         OnClick=Tab_MultiplayerHostMain.MapDown
         OnKeyEvent=MPHostListDown.InternalOnKeyEvent
     End Object
     Controls(12)=GUIButton'XInterface.Tab_MultiplayerHostMain.MPHostListDown'

     Begin Object Class=GUIListBox Name=MPHostListCurMapList
         bVisibleWhenEmpty=True
         OnCreateComponent=MPHostListCurMapList.InternalOnCreateComponent
         StyleName="SquareButton"
         Hint="Select the map to play"
         WinTop=0.604115
         WinLeft=0.574610
         WinWidth=0.391796
         WinHeight=0.386486
         OnChange=Tab_MultiplayerHostMain.MapListChange
     End Object
     Controls(13)=GUIListBox'XInterface.Tab_MultiplayerHostMain.MPHostListCurMapList'

     Begin Object Class=GUILabel Name=MPHostMapName
         Caption="Testing"
         TextAlign=TXTA_Center
         TextColor=(B=0,G=180,R=220)
         TextFont="UT2HeaderFont"
         WinTop=0.175468
         WinLeft=0.057617
         WinWidth=0.382813
         WinHeight=32.000000
     End Object
     Controls(14)=GUILabel'XInterface.Tab_MultiplayerHostMain.MPHostMapName'

     Begin Object Class=GUILabel Name=IAMain_MapAuthor
         Caption="Testing"
         TextAlign=TXTA_Center
         TextColor=(B=255,G=255,R=255)
         TextFont="UT2SmallHeaderFont"
         WinTop=0.471822
         WinLeft=0.531054
         WinWidth=0.445313
         WinHeight=17.000000
     End Object
     Controls(15)=GUILabel'XInterface.Tab_MultiplayerHostMain.IAMain_MapAuthor'

     Begin Object Class=GUILabel Name=IAMain_MapPlayers
         Caption="Best for 4 to 8 players"
         TextAlign=TXTA_Center
         TextColor=(B=255,G=255,R=255)
         TextFont="UT2SmallHeaderFont"
         WinTop=0.513489
         WinLeft=0.531054
         WinWidth=0.445313
         WinHeight=17.000000
     End Object
     Controls(16)=GUILabel'XInterface.Tab_MultiplayerHostMain.IAMain_MapPlayers'

     WinTop=0.150000
     WinHeight=0.770000
}

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Class file time: Mon 23/10/2006 20:30:36.000 - Creation time: Wed 7/2/2007 19:16:53.843 - Created with UnCodeX