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// ==================================================================== // Class: XInterface.Tab_IADeathMatch // Parent: XInterface.Tab_InstantActionBaseRules // // <Enter a description here> // ==================================================================== class Tab_IADeathMatch extends Tab_InstantActionBaseRules; var config bool LastAutoAdjustSkill; var localized string GoalScoreText; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.Initcomponent(MyController, MyOwner); MyGoalScore.MyLabel.Caption = GoalScoreText; moCheckBox(Controls[15]).Checked(LastAutoAdjustSkill); } function string Play() { LastAutoAdjustSkill = moCheckBox(Controls[15]).IsChecked(); SaveConfig(); return Super.Play()$"?AutoAdjust="$LastAutoAdjustSkill; } defaultproperties { GoalScoreText="Frag Limit" Begin Object Class=GUIImage Name=IARulesBK4 Image=Texture'InterfaceContent.Menu.BorderBoxD' ImageColor=(A=160) ImageStyle=ISTY_Stretched WinTop=0.785430 WinLeft=0.021641 WinWidth=0.957500 WinHeight=0.156016 End Object Controls(14)=GUIImage'XInterface.Tab_IADeathMatch.IARulesBK4' Begin Object Class=moCheckBox Name=IARulesAutoAdjustSkill ComponentJustification=TXTA_Left CaptionWidth=0.900000 Caption="Auto-Adjust Skill" OnCreateComponent=IARulesAutoAdjustSkill.InternalOnCreateComponent Hint="When enabled, bots will adjust their skill to match yours." WinTop=0.858295 WinLeft=0.375000 WinWidth=0.250000 WinHeight=0.156016 End Object Controls(15)=moCheckBox'XInterface.Tab_IADeathMatch.IARulesAutoAdjustSkill' } |
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