Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 |
class ListTest extends TestPageBase; //var GUIList TheList; //var GUIStringCollection Col1, Col2; var GUIScrollText tScroll; function InitComponent(GUIController MyController, GUIComponent MyOwner) { local string newText; Super.InitComponent(MyController, MyOwner); tScroll=GUIScrollTextBox(Controls[0]).MyScrollText; newText = "This is a simple test of multiline splitting that should be happening very easily but i will debug to be sure that whatever the length is set at it wont bug."$Chr(10)$Chr(10); newText = newText$"But more importantly i must also handle having more than just 1 line of text and see how this is dealt with."$Chr(10); newText = newText$"I wonder how this would be dealt with if i wasnt taking care of it and if Joe wasnt going to do it."$Chr(10)$Chr(10); newText = newText$"Bah, We'll see later since no one seems to reply to my messages."; tScroll.SetContent(newText); // TheList=GUIList(Controls[0]); // Col1=GUIStringCollection(GUIListCollection(Controls[1]).MyCollection); // Col2=GUIStringCollection(GUIListCollection(Controls[2]).MyCollection); // Col2.bMultiSelect=true; Controller.bDesignMode = false; } function bool AddClick(GUIComponent Sender) { // TheList.Add("Simple Item Text"); // Col1.AddItem("Simple Item Text"@Col1.Count()); // Col2.AddItem("Simple Item Text"@Col1.Count()); return true; } defaultproperties { Begin Object Class=GUIScrollTextBox Name=Scroller CharDelay=0.050000 EOLDelay=0.600000 OnCreateComponent=Scroller.InternalOnCreateComponent WinTop=0.050000 WinLeft=0.050000 WinWidth=0.350000 WinHeight=0.200000 End Object Controls(0)=GUIScrollTextBox'XInterface.ListTest.Scroller' Begin Object Class=GUIButton Name=btnAddItems WinTop=0.550000 WinLeft=0.050000 WinWidth=0.400000 WinHeight=0.060000 OnClick=ListTest.AddClick OnKeyEvent=btnAddItems.InternalOnKeyEvent End Object Controls(1)=GUIButton'XInterface.ListTest.btnAddItems' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |