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XInterface.GUITabPanel


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// ====================================================================
//	GUITabButton - A Tab Button has an associated Tab Control, and
//  TabPanel.
//
//  Written by Joe Wilcox
//	Updated by Ron Prestenback
//  (c) 2002, Epic Games, Inc.  All Rights Reserved
// ====================================================================

class GUITabPanel extends GUIPanel
    native
    abstract;

var(Panel) localized string       PanelCaption;
var(Panel)           bool         bFillHeight;  // If true, the panel will set it's height = Top - ClipY
var(Panel)           float        FadeInTime;
var noexport    GUITabButton      MyButton;

function Refresh();  // this function is used by all tab panels
function InitPanel();   // Should be Subclassed
function OnDestroyPanel(optional bool bCancelled)   // Always call Super.OnDestroyPanel()
{
    MyButton = None;
}

event Free()
{
    OnDestroyPanel(True);
    Super.Free();
}

function ShowPanel(bool bShow)  // Show Panel should be subclassed if any special processing is needed
{
    if ( Controller != None && Controller.bModAuthor )
        log("# # # #"@MyButton.Caption@"ShowPanel() "@bShow,'ModAuthor');

    SetVisibility(bShow);
}

function bool CanShowPanel()    // Subclass this function to change selection behavior of the tab
{
    return true;
}

defaultproperties
{
}

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Class file time: Mon 23/10/2006 20:30:36.000 - Creation time: Wed 7/2/2007 19:16:41.328 - Created with UnCodeX