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XGame.xBombMessage


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//=============================================================================
// BombMessage.
//=============================================================================
class xBombMessage extends CriticalEventPlus;

var(Message) localized string ReturnBlue, ReturnRed;
var(Message) localized string ReturnedBlue, ReturnedRed;
var(Message) localized string CaptureBlue, CaptureRed;
var(Message) localized string DroppedBlue, DroppedRed;
var(Message) localized string HasBlue,HasRed;

var sound   ReturnSounds[2];  // OBSOLETE
var sound   DroppedSounds[2]; // OBSOLETE
var Sound   TakenSounds[2];   // OBSOLETE
var sound   Riffs[3];

var name    ReturnSoundNames[2];  
var name    DroppedSoundNames[2];
var name    TakenSoundNames[2];

static simulated function ClientReceive( 
    PlayerController P,
    optional int Switch,
    optional PlayerReplicationInfo RelatedPRI_1, 
    optional PlayerReplicationInfo RelatedPRI_2,
    optional Object OptionalObject
    )
{
    if ( Switch == 3 )
        P.PlayStatusAnnouncement(default.ReturnSoundNames[0],1, true);

    Super.ClientReceive(P, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject);
    if ( TeamInfo(OptionalObject) == None )
        return;

    switch (Switch)
    {
        case 0:
            P.ClientPlaySound(Default.Riffs[Rand(3)]);
            break;
        // Returned the flag.
        case 1:
        case 3:
        case 5:
            P.PlayStatusAnnouncement(default.ReturnSoundNames[TeamInfo(OptionalObject).TeamIndex],1, true);
            break;

        // Dropped the flag.
        case 2:
            P.PlayStatusAnnouncement(default.DroppedSoundNames[TeamInfo(OptionalObject).TeamIndex],2, true);
            break;
        case 4:
        case 6:
            P.PlayStatusAnnouncement(default.TakenSoundNames[TeamInfo(OptionalObject).TeamIndex],2, true);
            break;
    }
}

static function string GetString(
    optional int Switch,
    optional PlayerReplicationInfo RelatedPRI_1, 
    optional PlayerReplicationInfo RelatedPRI_2,
    optional Object OptionalObject
    )
{
    switch (Switch)
    {
        // Captured the flag.
        case 0:
            if (RelatedPRI_1 == None)
                return "";

            return RelatedPRI_1.PlayerName@Default.CaptureBlue;
            break;

        // Returned the flag.
        case 1:
            if (RelatedPRI_1 == None)
                return Default.ReturnedBlue;
            return RelatedPRI_1.playername@Default.ReturnBlue;
            break;

        // Dropped the flag.
        case 2:
            if (RelatedPRI_1 == None)
                return "";

            return RelatedPRI_1.playername@Default.DroppedBlue;
            break;

        // Was returned.
        case 3:
            return Default.ReturnedBlue;
            break;

        // Has the flag.
        case 4:
            if (RelatedPRI_1 == None)
                return "";
            return RelatedPRI_1.playername@Default.HasBlue;
            break;

        // Auto send home.
        case 5:
            return Default.ReturnedBlue;
            break;

        // Pickup
        case 6:
            if (RelatedPRI_1 == None)
                return "";
            return RelatedPRI_1.playername@Default.HasBlue;
            break;
    }
    return "";
}

defaultproperties
{
     ReturnBlue="returns the ball!"
     ReturnRed="returns the ball!"
     ReturnedBlue="The ball was returned!"
     ReturnedRed="The ball was returned!"
     CaptureBlue="scored the goal!"
     CaptureRed="scored the goal!"
     DroppedBlue="dropped the ball!"
     DroppedRed="dropped the ball!"
     HasBlue="has the ball!"
     HasRed="has the ball!"
     Riffs(0)=Sound'GameSounds.Fanfares.UT2K3Fanfare03'
     Riffs(1)=Sound'GameSounds.Fanfares.UT2K3Fanfare07'
     Riffs(2)=Sound'GameSounds.Fanfares.UT2K3Fanfare08'
     ReturnSoundNames(0)="BallReset"
     ReturnSoundNames(1)="BallReset"
     DroppedSoundNames(0)="Red_Pass_Fumbled"
     DroppedSoundNames(1)="Blue_Pass_Fumbled"
     TakenSoundNames(0)="Red_Team_on_Offence"
     TakenSoundNames(1)="Blue_Team_on_Offence"
     StackMode=SM_Down
     PosY=0.100000
}

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Class file time: Mon 23/10/2006 20:35:08.000 - Creation time: Wed 7/2/2007 19:16:59.125 - Created with UnCodeX