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class ComboMessage extends LocalMessage; static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { return class<Combo>(OptionalObject).default.ExecMessage; } static simulated function ClientReceive( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { Super.ClientReceive(P, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject); if ( class<Combo>(OptionalObject).default.ComboAnnouncementName != '' ) P.PlayRewardAnnouncement(class<Combo>(OptionalObject).default.ComboAnnouncementName,1,true); } defaultproperties { bIsUnique=True bFadeMessage=True DrawColor=(B=0,G=0) StackMode=SM_Down PosY=0.100000 } |
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