Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 |
class RocketTrailSmoke extends xEmitter; #exec OBJ LOAD File=XGameShadersB.utx #exec TEXTURE IMPORT NAME=WispSmoke_t FILE=Textures\smoke_wisp.tga LODSET=2 DXT=1 defaultproperties { mStartParticles=0 mMaxParticles=150 mLifeRange(0)=1.250000 mLifeRange(1)=1.250000 mRegenRange(0)=90.000000 mRegenRange(1)=90.000000 mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mMassRange(0)=-0.030000 mMassRange(1)=-0.010000 mRandOrient=True mSpinRange(0)=-75.000000 mSpinRange(1)=75.000000 mSizeRange(0)=15.000000 mSizeRange(1)=20.000000 mGrowthRate=13.000000 mColorRange(1)=(B=210,G=210) mAttenFunc=ATF_ExpInOut mRandTextures=True mNumTileColumns=4 mNumTileRows=4 CullDistance=10000.000000 Physics=PHYS_Trailer Skins(0)=Texture'XEffects.SmokeAlphab_t' Style=STY_Alpha } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |