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class RocketCorona extends Effects; #exec TEXTURE IMPORT NAME=RocketFlare FILE=TEXTURES\RocketFlare.tga DXT=5 auto state Start { simulated function Tick(float dt) { SetDrawScale(FMin(DrawScale + dt*12.0, 1.5)); if (DrawScale >= 1.5) { GotoState('End'); } } } state End { simulated function Tick(float dt) { SetDrawScale(FMax(DrawScale - dt*12.0, 0.9)); if (DrawScale <= 0.9) { GotoState(''); } } } defaultproperties { bTrailerSameRotation=True Physics=PHYS_Trailer Texture=Texture'XEffects.RocketFlare' DrawScale=1.200000 DrawScale3D=(X=0.700000,Y=0.350000,Z=0.350000) Skins(0)=Texture'XEffects.RocketFlare' Style=STY_Translucent Mass=13.000000 } |
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