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class Gib extends Actor abstract; var class<xPawnGibGroup> GibGroupClass; var() class<xEmitter> TrailClass; var() xEmitter Trail; var() float DampenFactor; var Sound HitSounds[2]; var bool bFlaming; simulated function Destroyed() { if( Trail != None ) Trail.mRegen = false; Super.Destroyed(); } simulated final function RandSpin(float spinRate) { DesiredRotation = RotRand(); RotationRate.Yaw = spinRate * 2 *FRand() - spinRate; RotationRate.Pitch = spinRate * 2 *FRand() - spinRate; RotationRate.Roll = spinRate * 2 *FRand() - spinRate; } simulated function Landed( Vector HitNormal ) { HitWall( HitNormal, None ); } simulated function HitWall( Vector HitNormal, Actor Wall ) { local float Speed, MinSpeed; Velocity = DampenFactor * ((Velocity dot HitNormal) * HitNormal*(-2.0) + Velocity); RandSpin(100000); Speed = VSize(Velocity); if ( Level.DetailMode == DM_Low ) MinSpeed = 250; else MinSpeed = 150; if( !bFlaming && (Speed > MinSpeed) ) { if( (Level.NetMode != NM_DedicatedServer) && !Level.bDropDetail ) { if ( GibGroupClass.default.BloodHitClass != None ) Spawn( GibGroupClass.default.BloodHitClass,,, Location, Rotator(-HitNormal) ); if ( (LifeSpan < 7.3) && (Level.DetailMode != DM_Low) ) PlaySound(HitSounds[Rand(2)]); } } if( Speed < 20 ) { if( !bFlaming && !Level.bDropDetail && (Level.DetailMode != DM_Low) && GibGroupClass.default.BloodHitClass != None ) Spawn( GibGroupClass.default.BloodHitClass,,, Location, Rotator(-HitNormal) ); bBounce = False; SetPhysics(PHYS_None); } } simulated function SpawnTrail() { if ( Level.NetMode != NM_DedicatedServer ) { if ( bFlaming ) { Trail = Spawn(class'HitFlameBig', self,,Location,Rotation); Trail.LifeSpan = 4 + 2*FRand(); LifeSpan = Trail.LifeSpan; Trail.SetTimer(LifeSpan - 3.0,false); } else { Trail = Spawn(TrailClass, self,, Location, Rotation); Trail.LifeSpan = 1.8; } Trail.SetPhysics( PHYS_Trailer ); RandSpin( 64000 ); } } defaultproperties { GibGroupClass=Class'XEffects.xPawnGibGroup' DampenFactor=0.650000 HitSounds(0)=Sound'PlayerSounds.Final.Giblets1' HitSounds(1)=Sound'PlayerSounds.Final.Giblets2' Physics=PHYS_Falling RemoteRole=ROLE_None LifeSpan=8.000000 bUnlit=True TransientSoundVolume=0.170000 bCollideWorld=True bUseCylinderCollision=True bBounce=True bFixedRotationDir=True Mass=30.000000 } |
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