Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 |
//============================================================================= // PROJ_TurretSkaarjPlasma_Red //============================================================================= // Created by Laurent Delayen // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================= class PROJ_TurretSkaarjPlasma_Red extends PROJ_TurretSkaarjPlasma; simulated function SetupProjectile() { super.SetupProjectile(); FX_SpaceFighter_SkaarjPlasma(FX).SetRedColor(); } simulated function SpawnExplodeFX(vector HitLocation, vector HitNormal) { super.SpawnExplodeFX(HitLocation, HitNormal); if ( FX_Impact != None ) FX_Impact.SetRedColor(); } defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |