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//============================================================================= // FX_SpaceFighter_Shield //============================================================================= // Created by Laurent Delayen // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================= class FX_SpaceFighter_Shield extends Actor; simulated function Tick(float deltaTime) { local float pct; if ( Level.NetMode == NM_DedicatedServer ) { Disable('Tick'); return; } pct = LifeSpan / default.LifeSpan; SetDrawScale( 6 + 8*(1-pct) ); } defaultproperties { DrawType=DT_StaticMesh StaticMesh=StaticMesh'WeaponStaticMesh.Shield' bNetTemporary=True bReplicateInstigator=True bNetInitialRotation=True RemoteRole=ROLE_SimulatedProxy LifeSpan=0.600000 DrawScale=12.000000 Skins(0)=FinalBlend'XEffectMat.Shield.BlueShell' Skins(1)=FinalBlend'XEffectMat.Shield.BlueShell' AmbientGlow=250 bUnlit=True bOwnerNoSee=True bHardAttach=True } |
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