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//============================================================================== // GameObject_EnergyCore //============================================================================== // Created by Laurent Delayen // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class GameObject_EnergyCore extends GameObject; var localized string PlayerDroppedMessage, DroppedMessage, EnergyCorePickedUp, PlayerPickedUpEnergyCore, PlayerCoreReset; var name Announcer_EnergyCore_Dropped, Announcer_EnergyCore_PickedUp, Announcer_EnergyCore_Reset; var bool bSoundsPrecached; var ASOBJ_EnergyCore_Spawn MySpawnObjective; function bool CanBePickedUpBy(Pawn P) { return ( P.GetTeamNum() != Level.Game.GetDefenderNum() && !P.IsA('Vehicle') ); } function bool ValidHolder(Actor Other) { if ( super.ValidHolder( Other ) && Other.IsA('Pawn') ) return CanBePickedUpBy( Pawn(Other) ); return false; } function SetHolder(Controller C) { local Controller Ctrl; if ( C == None || C.Pawn == None ) return; for ( Ctrl=Level.ControllerList; Ctrl!=None; Ctrl=Ctrl.nextController ) if ( PlayerController(Ctrl) != None ) PlayerController(Ctrl).ReceiveLocalizedMessage(class'Message_PowerCore', 3, C.PlayerReplicationInfo,,MySpawnObjective ); super.SetHolder( C ); HomeBase.DisableObjective( C.Pawn ); } function ClearHolder() { super.ClearHolder(); } function Drop(vector newVel) { local Controller C; if ( Holder != None && Holder.PlayerReplicationInfo != None ) { for ( C=Level.ControllerList; C!=None; C=C.nextController ) if ( PlayerController(C) != None ) PlayerController(C).ReceiveLocalizedMessage(class'Message_PowerCore', 0, Holder.PlayerReplicationInfo,, MySpawnObjective ); } else { for ( C=Level.ControllerList; C!=None; C=C.nextController ) if ( PlayerController(C) != None ) PlayerController(C).ReceiveLocalizedMessage(class'Message_PowerCore', 1,,, MySpawnObjective); } super.Drop( newVel ); } function HolderDied() { Drop( vect(0,0,0) ); } function LogReturned() { local Controller C; for ( C=Level.ControllerList; C!=None; C=C.nextController ) if ( PlayerController(C) != None ) PlayerController(C).ReceiveLocalizedMessage(class'Message_PowerCore', 4,,, MySpawnObjective); } simulated function PrecacheAnnouncer(AnnouncerVoice V, bool bRewardSounds) { if ( !bRewardSounds && !bSoundsPrecached ) { bSoundsPrecached = true; V.PrecacheSound( Announcer_EnergyCore_Dropped ); V.PrecacheSound( Announcer_EnergyCore_PickedUp ); } } defaultproperties { PlayerDroppedMessage=" dropped the Power Core!" DroppedMessage="Power Core dropped!" EnergyCorePickedUp="Power Core picked up!" PlayerPickedUpEnergyCore=" picked up the Power Core!" PlayerCoreReset="Power Core reset!" Announcer_EnergyCore_Dropped="JY_PowerCoreDropped" Announcer_EnergyCore_PickedUp="JY_PowerCorePickedUp" Announcer_EnergyCore_Reset="JY_PowerCoreReset" bHome=True GameObjBone="spine" GameObjOffset=(X=25.000000,Y=50.000000) GameObjRot=(Roll=16384) LightType=LT_Steady LightEffect=LE_QuadraticNonIncidence LightHue=40 LightBrightness=200.000000 LightRadius=6.000000 DrawType=DT_StaticMesh StaticMesh=StaticMesh'AS_Decos.HellbenderEngine' bStatic=False bDynamicLight=True bStasis=False bAlwaysRelevant=True NetUpdateFrequency=100.000000 NetPriority=3.000000 DrawScale=0.750000 PrePivot=(X=2.000000,Z=0.500000) bUnlit=True CollisionRadius=24.000000 CollisionHeight=20.000000 bCollideActors=True bCollideWorld=True Buoyancy=20.000000 } |
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