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// ==================================================================== // (C) 2002, Epic Games // ==================================================================== class FX_DamageSmoke extends Emitter; #exec OBJ LOAD FILE=..\Textures\AW-2004Particles.utx #exec OBJ LOAD FILE=..\Textures\EpicParticles.utx defaultproperties { Begin Object Class=SpriteEmitter Name=SpriteEmitter0 UseColorScale=True RespawnDeadParticles=False SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True AutomaticInitialSpawning=False UseRandomSubdivision=True AddVelocityFromOwner=True LowDetailFactor=1.000000 Acceleration=(Z=120.000000) ColorScale(1)=(RelativeTime=0.200000,Color=(B=128,G=128,R=128,A=255)) ColorScale(2)=(RelativeTime=0.800000,Color=(B=64,G=64,R=64,A=255)) ColorScale(3)=(RelativeTime=1.000000,Color=(B=64,G=64,R=64)) MaxParticles=15 StartSpinRange=(X=(Min=0.250000,Max=0.750000)) SizeScale(0)=(RelativeSize=0.100000) SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000) StartSizeRange=(X=(Min=50.000000,Max=60.000000)) ParticlesPerSecond=7.500000 InitialParticlesPerSecond=7.500000 DrawStyle=PTDS_AlphaBlend Texture=Texture'AW-2004Particles.Fire.MuchSmoke1' TextureUSubdivisions=4 TextureVSubdivisions=4 LifetimeRange=(Min=2.000000,Max=2.000000) AddVelocityMultiplierRange=(Z=(Min=0.500000,Max=0.500000)) End Object Emitters(0)=SpriteEmitter'UT2k4Assault.FX_DamageSmoke.SpriteEmitter0' AutoDestroy=True bNoDelete=False bHardAttach=True } |
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