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//============================================================================= // DECO_SpaceFighter //============================================================================= class DECO_SpaceFighter extends Decoration; #exec OBJ LOAD FILE=..\StaticMeshes\AS_Vehicles_SM.usx function Landed(vector HitNormal); function HitWall (vector HitNormal, actor Wall); function TakeDamage( int NDamage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType); singular function PhysicsVolumeChange( PhysicsVolume NewVolume ); function Trigger( actor Other, pawn EventInstigator ); singular function BaseChange(); function Bump( actor Other ); //============================================================================= // defaultproperties //============================================================================= defaultproperties { DrawType=DT_StaticMesh StaticMesh=StaticMesh'AS_Vehicles_SM.Vehicles.SpaceFighter_Human' RemoteRole=ROLE_None DrawScale=3.000000 AmbientGlow=48 bMovable=False bCanBeDamaged=False bShouldBaseAtStartup=False bCollideActors=True bBlockActors=True bBlockKarma=True bEdShouldSnap=True } |
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