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class DECO_ConvoyFlag extends Decoration; #exec MESH IMPORT MESH=ConvoyFlag ANIVFILE=Models\Flag_a.3d DATAFILE=Models\Flag_d.3d #exec MESH ORIGIN MESH=ConvoyFlag X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0 #exec MESH SEQUENCE MESH=ConvoyFlag SEQ=Flag STARTFRAME=0 NUMFRAMES=10 #exec MESHMAP SCALE MESHMAP=ConvoyFlag X=1 Y=1 Z=1 //============================================================================= // defaultproperties //============================================================================= defaultproperties { RemoteRole=ROLE_None Mesh=VertMesh'UT2k4Assault.ConvoyFlag' DrawScale=10.000000 AmbientGlow=48 bCanBeDamaged=False bShouldBaseAtStartup=False bEdShouldSnap=True } |
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