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UT2k4Assault.ACTION_PlayerViewShake


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//=============================================================================
// ACTION_PlayerViewShake
//=============================================================================
// Shake player's view within radius. Against ViewShakes, it works client side
//=============================================================================
// Created by Laurent Delayen
// © 2004, Epic Games, Inc.  All Rights Reserved
//=============================================================================

class ACTION_PlayerViewShake extends ScriptedAction;

var(Action) float   Radius;
var(Action) int     Intensity;

function bool InitActionFor(ScriptedController C)
{
    local Controller    Ctrl;

    for ( Ctrl=C.Level.ControllerList; Ctrl!=None; Ctrl=Ctrl.NextController )
        if ( (PlayerController(Ctrl) != None) 
            && (VSize(C.Location - PlayerController(Ctrl).ViewTarget.Location) < Radius) )      
            Ctrl.DamageShake( Intensity );

    return false;   
}

function string GetActionString()
{
    return ActionString @ "Radius:" @ Radius @ "Intensity:" @ Intensity;
}

defaultproperties
{
     Radius=2000.000000
     Intensity=25
     ActionString="PlayerViewShake"
}

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Class file time: Tue 24/10/2006 17:00:14.000 - Creation time: Wed 7/2/2007 19:16:32.796 - Created with UnCodeX