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class STY_AbilityList extends GUI2Styles; defaultproperties { KeyName="AbilityList" Begin Object Class=AbilityListFont Name=AbilityMenuFont End Object Fonts(0)=AbilityListFont'UT2004RPG.STY_AbilityList.AbilityMenuFont' Fonts(1)=AbilityListFont'UT2004RPG.STY_AbilityList.AbilityMenuFont' Fonts(2)=AbilityListFont'UT2004RPG.STY_AbilityList.AbilityMenuFont' Fonts(3)=AbilityListFont'UT2004RPG.STY_AbilityList.AbilityMenuFont' Fonts(4)=AbilityListFont'UT2004RPG.STY_AbilityList.AbilityMenuFont' FontColors(0)=(G=195) FontColors(3)=(B=255,G=255) FontColors(4)=(B=192,G=192,R=192) Images(0)=Texture'2K4Menus.NewControls.SectionHeaderBase' Images(1)=Texture'2K4Menus.NewControls.SectionHeaderBase' Images(2)=Texture'2K4Menus.NewControls.SectionHeaderBase' Images(3)=Texture'2K4Menus.NewControls.SectionHeaderBase' Images(4)=Texture'2K4Menus.NewControls.SectionHeaderBase' ImgStyle(0)=ISTY_PartialScaled ImgStyle(1)=ISTY_PartialScaled ImgStyle(2)=ISTY_PartialScaled ImgStyle(3)=ISTY_PartialScaled ImgStyle(4)=ISTY_PartialScaled BorderOffsets(0)=3 BorderOffsets(1)=3 BorderOffsets(2)=3 BorderOffsets(3)=3 } |
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