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UT2004RPG.RW_NoMomentum


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class RW_NoMomentum extends RPGWeapon
    HideDropDown
    CacheExempt;

function AdjustPlayerDamage(out int Damage, Pawn InstigatedBy, Vector HitLocation, out Vector Momentum, class<DamageType> DamageType)
{
    if (!bIdentified)
        Identify();
    Momentum = vect(0,0,0);
    Super.AdjustPlayerDamage(Damage, InstigatedBy, HitLocation, Momentum, DamageType);
}

defaultproperties
{
    bCanHaveZeroModifier=true
    PreFixPos="Sturdy "
    AIRatingBonus=0.7
}

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Class file time: Mon 24/7/2006 19:49:22.000 - Creation time: Wed 7/2/2007 19:16:50.656 - Created with UnCodeX