Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 |
class RW_NoMomentum extends RPGWeapon HideDropDown CacheExempt; function AdjustPlayerDamage(out int Damage, Pawn InstigatedBy, Vector HitLocation, out Vector Momentum, class<DamageType> DamageType) { if (!bIdentified) Identify(); Momentum = vect(0,0,0); Super.AdjustPlayerDamage(Damage, InstigatedBy, HitLocation, Momentum, DamageType); } defaultproperties { bCanHaveZeroModifier=true PreFixPos="Sturdy " AIRatingBonus=0.7 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |