Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 00095 00096 |
//Confirm the player really, really wants to reset his own stats to the beginning class RPGResetConfirmPage extends GUIPage; var RPGStatsMenu StatsMenu; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(MyController, MyOwner); OnClose=MyOnClose; } function bool InternalOnClick(GUIComponent Sender) { local GUIController OldController; if (Sender==Controls[1]) { OldController = Controller; StatsMenu.StatsInv.ServerResetData(PlayerOwner().PlayerReplicationInfo); Controller.CloseMenu(false); OldController.CloseMenu(false); } else Controller.CloseMenu(false); return true; } function MyOnClose(optional bool bCanceled) { StatsMenu = None; Super.OnClose(bCanceled); } defaultproperties { bRenderWorld=True bRequire640x480=False Begin Object Class=GUIButton Name=QuitBackground WinHeight=1.000000 bBoundToParent=True bScaleToParent=True bAcceptsInput=False bNeverFocus=True OnKeyEvent=QuitBackground.InternalOnKeyEvent End Object Controls(0)=GUIButton'UT2004RPG.RPGResetConfirmPage.QuitBackground' Begin Object Class=GUIButton Name=YesButton Caption="YES" WinTop=0.750000 WinLeft=0.125000 WinWidth=0.200000 bBoundToParent=True OnClick=RPGResetConfirmPage.InternalOnClick OnKeyEvent=YesButton.InternalOnKeyEvent End Object Controls(1)=GUIButton'UT2004RPG.RPGResetConfirmPage.YesButton' Begin Object Class=GUIButton Name=NoButton Caption="NO" WinTop=0.750000 WinLeft=0.650000 WinWidth=0.200000 bBoundToParent=True OnClick=RPGResetConfirmPage.InternalOnClick OnKeyEvent=NoButton.InternalOnKeyEvent End Object Controls(2)=GUIButton'UT2004RPG.RPGResetConfirmPage.NoButton' Begin Object Class=GUILabel Name=ResetDesc Caption="Data reset is PERMANENT! You will LOSE all your levels!" TextAlign=TXTA_Center TextColor=(B=0,G=180,R=220) TextFont="UT2HeaderFont" WinTop=0.400000 WinHeight=32.000000 End Object Controls(3)=GUILabel'UT2004RPG.RPGResetConfirmPage.ResetDesc' Begin Object Class=GUILabel Name=ResetDesc2 Caption="Are you SURE?" TextAlign=TXTA_Center TextColor=(B=0,G=180,R=220) TextFont="UT2HeaderFont" WinTop=0.450000 WinHeight=32.000000 End Object Controls(4)=GUILabel'UT2004RPG.RPGResetConfirmPage.ResetDesc2' WinTop=0.375000 WinHeight=0.250000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |