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// // Message for warning about name problems // // Switch 0: Warn that name is already in use by someone who's visited the server // // Switch 1: Warn that name changing while alive is not allowed // class RPGNameMessage extends LocalMessage; var(Message) localized string ImposterString, NoNameChangeString; static function color GetConsoleColor( PlayerReplicationInfo RelatedPRI_1 ) { return class'HUD'.Default.WhiteColor; } static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { if (Switch == 0) return Default.ImposterString; else return Default.NoNameChangeString; } defaultproperties { ImposterString="Sorry, that name is already in use by someone who plays on this server." NoNameChangeString="Sorry, you can only change your name when you're dead." bIsSpecial=False DrawColor=(B=0,G=0) } |
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