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//Shows levels of all players in game class RPGAbilityDescMenu extends LargeWindow; var automated GUIScrollTextBox MyScrollText; var automated GUILabel MyLabel; var automated GUIButton CloseButton; function bool CloseClick(GUIComponent Sender) { Controller.CloseMenu(false); return true; } defaultproperties { Begin Object Class=GUIScrollTextBox Name=InfoText CharDelay=0.002500 EOLDelay=0.002500 OnCreateComponent=InfoText.InternalOnCreateComponent WinTop=0.300000 WinLeft=0.210000 WinWidth=0.580000 WinHeight=0.390000 bNeverFocus=True End Object MyScrollText=GUIScrollTextBox'UT2004RPG.RPGAbilityDescMenu.InfoText' Begin Object Class=GUIButton Name=ButtonClose Caption="Close" WinTop=0.700000 WinLeft=0.400000 WinWidth=0.200000 OnClick=RPGAbilityDescMenu.CloseClick OnKeyEvent=ButtonClose.InternalOnKeyEvent End Object CloseButton=GUIButton'UT2004RPG.RPGAbilityDescMenu.ButtonClose' WindowName="Ability" bAllowedAsLast=True } |
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