Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 |
class RegenInv extends Inventory; var int RegenAmount; function PostBeginPlay() { SetTimer(1.0, true); Super.PostBeginPlay(); } function Timer() { if (Instigator == None || Instigator.Health <= 0) { Destroy(); return; } Instigator.GiveHealth(RegenAmount, Instigator.HealthMax); } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |