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//Holder for a pawn's old weapon //Used by AbilityNoWeaponDrop to keep a pawn's active weapon and ammo after the pawn dies class OldWeaponHolder extends Actor; var Weapon Weapon; var int AmmoAmounts[2]; function PostBeginPlay() { SetTimer(1.0, true); Super.PostBeginPlay(); } function Timer() { if (Controller(Owner) == None || Weapon == None) Destroy(); } function Destroyed() { if (Weapon != None) Weapon.Destroy(); Super.Destroyed(); } defaultproperties { bHidden=true RemoteRole=ROLE_None } |
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