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UT2004RPG.IdentifyMessage


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class IdentifyMessage extends LocalMessage;

var(Message) localized string IdentifyString, PickupString;

static function ClientReceive( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1,
                   optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )
{
    if (RPGWeapon(OptionalObject) != None && RPGWeapon(OptionalObject).ModifiedWeapon != None)
        Super.ClientReceive(P, Switch, RelatedPRI_1, RelatedPRI_2, OptionalObject);
}

static function color GetConsoleColor( PlayerReplicationInfo RelatedPRI_1 )
{
    return class'HUD'.Default.WhiteColor;
}

static function string GetString(optional int Switch, optional PlayerReplicationInfo RelatedPRI_1,
                 optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
{
    RPGWeapon(OptionalObject).ConstructItemName();

    if (Switch == 0)
        return default.IdentifyString@RPGWeapon(OptionalObject).ItemName$"!";
    else
        return default.PickupString@RPGWeapon(OptionalObject).ItemName$".";
}

defaultproperties
{
     IdentifyString="Your weapon is a"
     PickupString="You got the"
     bIsUnique=True
     bFadeMessage=True
     PosY=0.800000
}

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Class file time: Sat 15/7/2006 17:15:14.000 - Creation time: Wed 7/2/2007 19:16:42.031 - Created with UnCodeX