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//hack for RPGWeaponPickup so it doesn't actually give a pickup message //the RPGWeapon itself does that (so it can display modifiers, etc. if appropriate) class EmptyMessage extends LocalMessage; static function ClientReceive( PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { } defaultproperties { bIsConsoleMessage=False } |
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