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class DamTypeLightningRod extends DamageType abstract; static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth) { HitEffects[0] = class'HitSmoke'; if (Rand(25) > VictemHealth) HitEffects[1] = class'HitFlame'; } defaultproperties { DeathString="%o was electrocuted by %k's lightning rod." MaleSuicide="%o had an electrifying experience." FemaleSuicide="%o had an electrifying experience." DamageOverlayMaterial=Material'XGameShaders.PlayerShaders.LightningHit' DamageOverlayTime=1.0 GibPerterbation=0.25 bCauseConvulsions=true } |
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