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UT2004RPG.AbilityReduceSelfDamage


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class AbilityReduceSelfDamage extends RPGAbility
    abstract;

static simulated function int Cost(RPGPlayerDataObject Data, int CurrentLevel)
{
    if (Data.HealthBonus < 50 || Data.Defense < 25)
        return 0;
    else
        return Super.Cost(Data, CurrentLevel);
}

static function HandleDamage(out int Damage, Pawn Injured, Pawn Instigator, out vector Momentum, class<DamageType> DamageType, bool bOwnedByInstigator, int AbilityLevel)
{
    if (Injured != Instigator || !bOwnedByInstigator || DamageType == class'Fell')
        return;

    Damage -= float(Damage) * 0.15 * AbilityLevel;
}

defaultproperties
{
    AbilityName="Cautiousness"
    Description="Reduces self damage by 15% per level. Your Health Bonus stat must be at least 50 and your Damage Reduction stat at least 25 to purchase this ability. (Max Level: 5)"
    StartingCost=15
    CostAddPerLevel=5
    MaxLevel=5
}

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Class file time: Mon 24/7/2006 19:49:20.000 - Creation time: Wed 7/2/2007 19:16:32.218 - Created with UnCodeX