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UT2004RPG.AbilityAirControl


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class AbilityAirControl extends RPGAbility
    abstract;

static simulated function int Cost(RPGPlayerDataObject Data, int CurrentLevel)
{
    if (Data.Level < 10 * (CurrentLevel + 1))
        return 0;
    else
        return Super.Cost(Data, CurrentLevel);
}

//Bots only use this ability to a limited extent, so reduce chance of them buying it
static function int BotBuyChance(Bot B, RPGPlayerDataObject Data, int CurrentLevel)
{
    if (static.Cost(Data, CurrentLevel) > 0)
    {
        if (CurrentLevel < 1)
            return default.BotChance;
        else
            return default.BotChance - 1;
    }
    else
        return 0;
}

static simulated function ModifyPawn(Pawn Other, int AbilityLevel)
{
    if (Other.Role != ROLE_Authority)
        return;

    Other.AirControl = class'DMMutator'.default.AirControl * (1.0 + 0.50 * float(AbilityLevel));
}

defaultproperties
{
    AbilityName="Airmaster"
    Description="Increases your air control by 50% per level. You must be a Level equal to ten times the ability level you wish to have before you can purchase it. (Max Level: 4)"
    StartingCost=10
    CostAddPerLevel=5
    MaxLevel=4
    BotChance=4
}

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Class file time: Mon 24/7/2006 19:49:20.000 - Creation time: Wed 7/2/2007 19:16:31.953 - Created with UnCodeX