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class IdleKickWarningMessage extends LocalMessage; static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { UnrealPlayer(OptionalObject).LastKickWarningTime = UnrealPlayer(OptionalObject).Level.TimeSeconds; return class'GameMessage'.Default.KickWarning; } defaultproperties { bIsPartiallyUnique=True bIsConsoleMessage=False bFadeMessage=True Lifetime=1 DrawColor=(B=64) StackMode=SM_Down PosY=0.242000 FontSize=1 } |
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