Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 |
//----------------------------------------------------------- // //----------------------------------------------------------- class ONSMASSideGunPawn extends ONSWeaponPawn; defaultproperties { GunClass=Class'OnslaughtFull.ONSMASSideGun' CameraBone="Object83" bDrawDriverInTP=False ExitPositions(0)=(Y=-365.000000,Z=200.000000) ExitPositions(1)=(Y=365.000000,Z=200.000000) ExitPositions(2)=(Y=-365.000000,Z=-100.000000) ExitPositions(3)=(Y=365.000000,Z=-100.000000) EntryPosition=(Z=-150.000000) EntryRadius=130.000000 FPCamViewOffset=(X=5.000000,Z=35.000000) TPCamDistance=100.000000 TPCamLookat=(X=0.000000,Z=110.000000) DriverDamageMult=0.100000 VehiclePositionString="in a Leviathan turret" VehicleNameString="Leviathan Turret" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |