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//----------------------------------------------------------- // //----------------------------------------------------------- class ONSGenericSD extends ONSWheeledCraft; #exec OBJ LOAD FILE=..\sounds\ONSVehicleSounds-S.uax #exec OBJ LOAD FILE=..\textures\ONSFullTextures.utx var() int CloseSeatRotation; simulated event Tick(float DeltaSeconds) { local rotator SeatRot; Super.Tick(DeltaSeconds); if(!bDriving) SeatRot.Pitch = CloseSeatRotation; SetBoneRotation('Object05', SeatRot, 0, 1.0); } static function StaticPrecache(LevelInfo L) { Super.StaticPrecache(L); L.AddPrecacheStaticMesh(StaticMesh'ONSDeadVehicles-SM.RVexploded.RVgun'); L.AddPrecacheStaticMesh(StaticMesh'ONSDeadVehicles-SM.RVexploded.RVrail'); L.AddPrecacheStaticMesh(StaticMesh'ONSDeadVehicles-SM.RVexploded.Rvtire'); L.AddPrecacheStaticMesh(StaticMesh'AW-2004Particles.Debris.Veh_Debris2'); L.AddPrecacheStaticMesh(StaticMesh'AW-2004Particles.Debris.Veh_Debris1'); L.AddPrecacheMaterial(Material'ExplosionTex.Framed.exp2_frames'); L.AddPrecacheMaterial(Material'ExplosionTex.Framed.exp1_frames'); L.AddPrecacheMaterial(Material'ExplosionTex.Framed.we1_frames'); L.AddPrecacheMaterial(Material'ExplosionTex.Framed.SmokeReOrdered'); L.AddPrecacheMaterial(Material'AW-2004Particles.Fire.NapalmSpot'); L.AddPrecacheMaterial(Material'EpicParticles.Fire.SprayFire1'); L.AddPrecacheMaterial(Material'Engine.GRADIENT_Fade'); } simulated function UpdatePrecacheStaticMeshes() { Level.AddPrecacheStaticMesh(StaticMesh'ONSDeadVehicles-SM.RVexploded.RVgun'); Level.AddPrecacheStaticMesh(StaticMesh'ONSDeadVehicles-SM.RVexploded.RVrail'); Level.AddPrecacheStaticMesh(StaticMesh'ONSDeadVehicles-SM.RVexploded.Rvtire'); Level.AddPrecacheStaticMesh(StaticMesh'AW-2004Particles.Debris.Veh_Debris2'); Level.AddPrecacheStaticMesh(StaticMesh'AW-2004Particles.Debris.Veh_Debris1'); Super.UpdatePrecacheStaticMeshes(); } simulated function UpdatePrecacheMaterials() { Level.AddPrecacheMaterial(Material'ExplosionTex.Framed.exp2_frames'); Level.AddPrecacheMaterial(Material'ExplosionTex.Framed.exp1_frames'); Level.AddPrecacheMaterial(Material'ExplosionTex.Framed.we1_frames'); Level.AddPrecacheMaterial(Material'ExplosionTex.Framed.SmokeReOrdered'); Level.AddPrecacheMaterial(Material'AW-2004Particles.Fire.NapalmSpot'); Level.AddPrecacheMaterial(Material'EpicParticles.Fire.SprayFire1'); Level.AddPrecacheMaterial(Material'Engine.GRADIENT_Fade'); Super.UpdatePrecacheMaterials(); } defaultproperties { CloseSeatRotation=16384 WheelSoftness=0.015000 WheelPenScale=1.000000 WheelPenOffset=0.010000 WheelRestitution=0.100000 WheelInertia=0.100000 WheelLongFrictionFunc=(Points=(,(InVal=100.000000,OutVal=1.000000),(InVal=200.000000,OutVal=0.900000),(InVal=10000000000.000000,OutVal=0.900000))) WheelLongSlip=0.001000 WheelLatSlipFunc=(Points=(,(InVal=30.000000,OutVal=0.009000),(InVal=45.000000),(InVal=10000000000.000000))) WheelLongFrictionScale=0.900000 WheelLatFrictionScale=1.350000 WheelHandbrakeSlip=0.010000 WheelHandbrakeFriction=0.100000 WheelSuspensionTravel=15.000000 WheelSuspensionOffset=-3.000000 WheelSuspensionMaxRenderTravel=15.000000 FTScale=0.030000 ChassisTorqueScale=0.100000 MinBrakeFriction=1.500000 MaxSteerAngleCurve=(Points=((OutVal=25.000000),(InVal=1500.000000,OutVal=11.000000),(InVal=1000000000.000000,OutVal=11.000000))) TorqueCurve=(Points=((OutVal=9.000000),(InVal=200.000000,OutVal=10.000000),(InVal=1500.000000,OutVal=11.000000),(InVal=2800.000000))) GearRatios(0)=-0.500000 GearRatios(1)=0.400000 GearRatios(2)=0.650000 GearRatios(3)=0.850000 GearRatios(4)=1.100000 TransRatio=0.150000 ChangeUpPoint=2000.000000 ChangeDownPoint=1000.000000 LSDFactor=1.000000 EngineBrakeFactor=0.000100 EngineBrakeRPMScale=0.100000 MaxBrakeTorque=20.000000 SteerSpeed=160.000000 TurnDamping=35.000000 StopThreshold=100.000000 HandbrakeThresh=200.000000 EngineInertia=0.100000 IdleRPM=500.000000 EngineRPMSoundRange=9000.000000 RevMeterScale=4000.000000 DaredevilThreshInAirSpin=180.000000 DaredevilThreshInAirTime=2.000000 DaredevilThreshInAirDistance=24.000000 bDoStuntInfo=True bAllowBigWheels=True AirTurnTorque=35.000000 AirPitchTorque=55.000000 AirPitchDamping=35.000000 AirRollTorque=35.000000 AirRollDamping=35.000000 bHasAltFire=False RedSkin=Texture'GenericSD.TCTexture.ToiletCar' BlueSkin=Texture'GenericSD.TCTexture.ToiletCarBlue' IdleSound=Sound'ONSVehicleSounds-S.RV.RVEng01' StartUpSound=Sound'ONSVehicleSounds-S.RV.RVStart01' ShutDownSound=Sound'ONSVehicleSounds-S.LaserSounds.Laser24' StartUpForce="RVStartUp" DestroyedVehicleMesh=StaticMesh'GenericSD.TCdead' DestructionEffectClass=Class'Onslaught.ONSSmallVehicleExplosionEffect' DisintegrationEffectClass=Class'Onslaught.ONSSmallVehicleExplosionEffect' DisintegrationHealth=-25.000000 DestructionLinearMomentum=(Min=200000.000000,Max=300000.000000) DestructionAngularMomentum=(Min=100.000000,Max=150.000000) DamagedEffectOffset=(X=-32.000000,Z=20.000000) ImpactDamageMult=0.001000 Begin Object Class=SVehicleWheel Name=RRWheel bPoweredWheel=True bHandbrakeWheel=True BoneName="Object02" BoneRollAxis=AXIS_Y BoneOffset=(Y=7.000000) WheelRadius=13.000000 End Object Wheels(0)=SVehicleWheel'OnslaughtFull.ONSGenericSD.RRWheel' Begin Object Class=SVehicleWheel Name=LRWheel bPoweredWheel=True bHandbrakeWheel=True BoneName="Object07" BoneRollAxis=AXIS_Y BoneOffset=(Y=-7.000000) WheelRadius=13.000000 End Object Wheels(1)=SVehicleWheel'OnslaughtFull.ONSGenericSD.LRWheel' Begin Object Class=SVehicleWheel Name=RFWheel bPoweredWheel=True SteerType=VST_Steered BoneName="Object03" BoneRollAxis=AXIS_Y BoneOffset=(Y=7.000000) WheelRadius=10.000000 End Object Wheels(2)=SVehicleWheel'OnslaughtFull.ONSGenericSD.RFWheel' Begin Object Class=SVehicleWheel Name=LFWheel bPoweredWheel=True SteerType=VST_Steered BoneName="Object08" BoneRollAxis=AXIS_Y BoneOffset=(Y=-7.000000) WheelRadius=10.000000 End Object Wheels(3)=SVehicleWheel'OnslaughtFull.ONSGenericSD.LFWheel' VehicleMass=3.500000 bDrawDriverInTP=True bDrawMeshInFP=True bHasHandbrake=True DrivePos=(X=9.000000,Z=70.000000) ExitPositions(0)=(Y=-165.000000,Z=100.000000) ExitPositions(1)=(Y=165.000000,Z=100.000000) ExitPositions(2)=(Y=-165.000000,Z=-100.000000) ExitPositions(3)=(Y=165.000000,Z=-100.000000) EntryRadius=160.000000 FPCamPos=(X=7.000000,Z=52.000000) TPCamDistance=375.000000 CenterSpringForce="SpringONSSRV" TPCamLookat=(X=0.000000,Z=0.000000) TPCamWorldOffset=(Z=100.000000) DriverDamageMult=0.800000 VehiclePositionString="indisposed" VehicleNameString="TC-1200" HornSounds(0)=Sound'ONSVehicleSounds-S.Horns.Horn04' HornSounds(1)=Sound'ONSVehicleSounds-S.Horns.Horn05' GroundSpeed=940.000000 HealthMax=300.000000 Health=300 bReplicateAnimations=True Mesh=SkeletalMesh'GenericSD.TC' SoundVolume=128 CollisionRadius=100.000000 CollisionHeight=40.000000 Begin Object Class=KarmaParamsRBFull Name=KParams0 KInertiaTensor(0)=1.000000 KInertiaTensor(3)=3.000000 KInertiaTensor(5)=3.000000 KLinearDamping=0.050000 KAngularDamping=0.050000 KStartEnabled=True bKNonSphericalInertia=True bHighDetailOnly=False bClientOnly=False bKDoubleTickRate=True bDestroyOnWorldPenetrate=True bDoSafetime=True KFriction=0.500000 KImpactThreshold=700.000000 End Object KParams=KarmaParamsRBFull'OnslaughtFull.ONSGenericSD.KParams0' } |
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